Article View: comp.sys.ibm.pc.games.rpg
Article #719767Re: A GOG DRM-free release is announced on Steam :-) :-)
From: Rin Stowleigh
Date: Tue, 26 Mar 2013 03:42
Date: Tue, 26 Mar 2013 03:42
87 lines
6698 bytes
6698 bytes
On Mon, 25 Mar 2013 22:19:53 -0400, David Lamb <dal...@cs.queensu.ca> wrote: >On 25/03/2013 6:40 PM, Rin Stowleigh wrote: >> On Mon, 25 Mar 2013 22:01:56 GMT, john...@frontier.com (John Lewis) >> wrote: >>> On Mon, 25 Mar 2013 01:06:38 -0400, Rin Stowleigh >>> <rstow...@gmail.com> wrote: >>>> Simple authentication and not DRM. >>> Simple authentication used to mean a CD-Key, locking the game to its >>> purchased CD or DVD. >> >> No, you're just confusing matters. That is a form of copy protection, >> not authentication. Please research these things before discussing, >> because a mistake like this so early in the post nulllifies pretty >> much everything that follows it. > >When I first read your post, Rin, I thought, yeah, copy protection and >authentication are different things, and then I started wondering >whether the difference makes any difference and which one CD keys really >were. Do you have technical definitions of both terms that would make it >clear that the difference matters? > >It has been many moons since I used a CD-key game so I have forgotten >most details. If I recall correctly you'd install the game, but it >wouldn't work until you typed in the CD key; the installed game only >enabled itself for use if it decided the long string of characters was a >valid key. What was it that prevented someone from using the same key on >different machines? Online registration? CD key had to match something >in the data burned into the CD itself and CD had to be in the drive? >something else? If you required online registration of a CD key, then >surely that was authentication. If not -- what was it that prevented >somebody from using the same key on different machines? Lately, definitions seem to be a can of worms around here. We could analyze what the word "authorize" means (outside of technical/computing terminology). Then we could go down the road of "well here's what it means to _________" (fill in the blank with any one person, group of people in a given industry, etc. I think what matters for purpose of this thread is the context I was using for the term when I talked about Steam using authorization rather than DRM, because that was the meaning that John was attempting to counterargue. That context was the generally accepted meaning in computing, which is basically "verifying a user is who they say they are". That does not mean necessarily that the user has given a real name or true identifying information, it just means that if I have registered with a service under the name John Doe, then that service authorizes me when I log on using some unique password that proves I am John Doe (even if I'm not really John Doe). The term is usually used to identify the "credential identification" portion of a login sequence or other type of check, and to differentiate it from "authorization" (the two terms are often confused or used incorrectly). In other words, authentication is "Who's there? Lets see some ID.." and authorization is "Ok John Doe, we've confirmed you're who you say you are, here's what you have access to based on your permission set". When you enter a serial key into an application to "unlock it", "activate it" (i.e. allow the player to play it), that process is really authorization (and usually called serial key authorization), because it is not about identifying a users credentials or logging them into to a session for some entity (although admittedly it could be combined with that, as it is for some Steam games with serial keys), because it is basically authorizing that computer (not person) to play the game. I believe Steam is a somewhat pure example of authentication, because it's really all about identifying the account holder. The company that sells/produces the games sold on Steam are who decides how it is authorized, whether DRM is involved, etc. Steam is just verifying you are who you say you are (arguably you could still be anonymous although that typically changes the moment you give them a credit card, a somewhat "more accurate" form of authentication). A game company can release a completely free to play game on Steam; in that case, anyone can play from any account and any PC, thus there is really no authorization in that case. A company can also sell a game that is restricted to one paid copy per account (Steam has handled the authentication, but the seller of the game is handling authorization). They could also go one step further and add DRM, which can do things like restrict how many PC's total the app can be installed on. Some folks think Steam itself *is* the DRM mechanism but it's not. Can it be utilized if the game publisher chooses to help enforce DRM? Surely, but by itself Steam only authenticates.
Technical Details
Message-ID:
<t652l898kbto40lkfejpfqo5hv5b90ssh5@4ax.com>Path:
mbox-mo1.pugleaf.net!ex12ni8482wid.1!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!209.197.12.242.MISMATCH!nx01.iad01.newshosting.com!newshosting.com!news.linkpendium.com!news.linkpendium.com!news.ett.com.ua!news.swapon.de!news.glorb.com!border3.nntp.dca.giganews.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mailReferences:
<514ca15c.9732859@news.giganews.com> <T_ednY8rMZdnXdLMnZ2dnUVZ_uqdnZ2d@giganews.com> <dnmvk8dumo4bjpqc75bkm4q7ll6nhmlf35@4ax.com> <5150bf57.8106093@news.giganews.com> <8fk1l8ho8v26dfseeff0765b2nn60hs9nb@4ax.com> <kir0gb$95d$1@dont-email.me>Show Full Headers
Complete Article Headers
X-Received: by 10.180.198.210 with SMTP id je18mr3188701wic.1.1364476754982; Thu, 28 Mar 2013 06:19:14 -0700 (PDT) Path: mbox-mo1.pugleaf.net!ex12ni8482wid.1!nntp.google.com!feeder1.cambriumusenet.nl!82.197.223.108.MISMATCH!feeder2.cambriumusenet.nl!feed.tweaknews.nl!209.197.12.242.MISMATCH!nx01.iad01.newshosting.com!newshosting.com!news.linkpendium.com!news.linkpendium.com!news.ett.com.ua!news.swapon.de!news.glorb.com!border3.nntp.dca.giganews.com!Xl.tags.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!local2.nntp.dca.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Mon, 25 Mar 2013 22:42:54 -0500 From: Rin Stowleigh <rstow...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic Subject: Re: A GOG DRM-free release is announced on Steam :-) :-) Date: Mon, 25 Mar 2013 23:42:47 -0400 Message-ID: <t652l898kbto40lkfejpfqo5hv5b90ssh5@4ax.com> References: <514ca15c.9732859@news.giganews.com> <T_ednY8rMZdnXdLMnZ2dnUVZ_uqdnZ2d@giganews.com> <dnmvk8dumo4bjpqc75bkm4q7ll6nhmlf35@4ax.com> <5150bf57.8106093@news.giganews.com> <8fk1l8ho8v26dfseeff0765b2nn60hs9nb@4ax.com> <kir0gb$95d$1@dont-email.me> X-Newsreader: Forte Agent 5.00/32.1171 MIME-Version: 1.0 Lines: 87 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-1JXcbspeEZ/UCHGtyaTtwVOagX5qQrFQviQR0FZ3bV+0rexXST1rkEKk8a/7FX5GPw3s097QRsrSEtE!4ahWzSoGPyMjGyKYLgjFoAXyoaJQ7dLjWRf6p8LNpeQZljfcOxaIh5sisIIkDVi535+34g== X-Complaints-To: ab...@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 X-Original-Bytes: 6177 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit