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Article #709929

Re: Daggerfall now FREE

#709929
From: Ceowulf
Date: Tue, 21 Jul 2009 12:55
27 lines
2399 bytes
Memnoch wrote:
> On 10 Jul 2009 13:16:13 GMT, Gandalf  Parker
> <gan...@the.dead.ISP.of.Community.net> wrote:
> 
>> "Jason" <ricky...@netspace.net> contributed wisdom to 
>> news:XdGdnWto-Lses...@netspace.net.au: 
>>
>>> I remember playing Daggerfall and probably wanting to like it alot
>>> more than I actually did. Those dungeons were incredibly confusing,
>>> and the game seemed almost too big in such a way that it felt a bit
>>> lifeless and cumbersome. I really liked the ambition of it though. 
>> Yeah that was mostly my take also.
>>
>> But I was very disappointed that later games in the series dropped what I 
>> considered to be some of the best features of Daggerfall. Particularly when 
>> improving on them would have been so easy.
> 
> The random dungeons were poor but the hand crafted ones were great. I remember
> the eery sound effects and sombre music. I've heard a lot of those sound
> effects in a many TV movies and shows down the years. The door creaking open
> is a favourite one along with that high pitched wail like crying out effect.

lol, it's like the screaming marine sound effect from Starcraft. It has 
been used by so many commercials, movies and tv shows it's not funny.

-- 
Ceo-
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Date: Tue, 21 Jul 2009 20:55:57 +0800
From: Ceowulf <noneed@toknow.askifyoudo>
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Subject: Re: Daggerfall now FREE
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