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Article #709928

Re: Daggerfall now FREE

#709928
From: Ceowulf
Date: Tue, 21 Jul 2009 12:56
31 lines
2704 bytes
Justisaur wrote:
> On Jul 10, 6:33 am, Memnoch
> <mem...@nospampleaseimbritish.ntlworld.com> wrote:
>> On 10 Jul 2009 13:16:13 GMT, Gandalf  Parker
>>
>> <gan...@the.dead.ISP.of.Community.net> wrote:
>>> "Jason" <ricky...@netspace.net> contributed wisdom to
>>> news:XdGdnWto-Lses...@netspace.net.au:
>>>> I remember playing Daggerfall and probably wanting to like it alot
>>>> more than I actually did. Those dungeons were incredibly confusing,
>>>> and the game seemed almost too big in such a way that it felt a bit
>>>> lifeless and cumbersome. I really liked the ambition of it though.
>>> Yeah that was mostly my take also.
>>> But I was very disappointed that later games in the series dropped what I
>>> considered to be some of the best features of Daggerfall. Particularly when
>>> improving on them would have been so easy.
>> The random dungeons were poor but the hand crafted ones were great. I remember
>> the eery sound effects and sombre music. I've heard a lot of those sound
>> effects in a many TV movies and shows down the years. The door creaking open
>> is a favourite one along with that high pitched wail like crying out effect.
> 
> That door creaking noise sets my teeth on edge when I hear it in
> movies, how much trouble would it be to actually record a different
> creak once in awhile?  

My thoughts with the marine scream I mentioned in the other post. 
Seriously record your own "scary" screaming sounds and stop using 
starcrafts!

-- 
Ceo-
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Date: Tue, 21 Jul 2009 20:56:47 +0800
From: Ceowulf <noneed@toknow.askifyoudo>
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Subject: Re: Daggerfall now FREE
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