Article View: comp.sys.ibm.pc.games.rpg
Article #709918Re: Daggerfall now FREE
From: Memnoch
Date: Fri, 10 Jul 2009 19:11
Date: Fri, 10 Jul 2009 19:11
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3609 bytes
On Fri, 10 Jul 2009 14:23:00 -0400, "Jonah Falcon" <jonah...@mindspring.com> wrote: >That door creak is stock sound footage I've heard a million times, so it's >funny to me. > >My favorite part of Daggerfall was that for the first time in a CRPG, I >created my own character class. I always did thief + stealth magic. > >"Justisaur" <just...@gmail.com> wrote in message >news:85219f9a-785a-444d-86a5-f51958a3bd2f@y17g2000yqn.googlegroups.com... >On Jul 10, 6:33 am, Memnoch ><mem...@nospampleaseimbritish.ntlworld.com> wrote: >> On 10 Jul 2009 13:16:13 GMT, Gandalf Parker >> >> <gan...@the.dead.ISP.of.Community.net> wrote: >> >"Jason" <ricky...@netspace.net> contributed wisdom to >> >news:XdGdnWto-Lses...@netspace.net.au: >> >> >> I remember playing Daggerfall and probably wanting to like it alot >> >> more than I actually did. Those dungeons were incredibly confusing, >> >> and the game seemed almost too big in such a way that it felt a bit >> >> lifeless and cumbersome. I really liked the ambition of it though. >> >> >Yeah that was mostly my take also. >> >> >But I was very disappointed that later games in the series dropped what I >> >considered to be some of the best features of Daggerfall. Particularly >> >when >> >improving on them would have been so easy. >> >> The random dungeons were poor but the hand crafted ones were great. I >> remember >> the eery sound effects and sombre music. I've heard a lot of those sound >> effects in a many TV movies and shows down the years. The door creaking >> open >> is a favourite one along with that high pitched wail like crying out >> effect. > >That door creaking noise sets my teeth on edge when I hear it in >movies, how much trouble would it be to actually record a different >creak once in awhile? I actually heard it (far over-used) in a much >earlier game, don't remember the name but it was one of those early >point and click adventure/puzzle games that was only on the mac, I >assume that's where it's from but don't know. There is another sound effect that I used to hear a hell of a lot. If any of you remember the Magic Carpet game there is a woosh sound effect related to when you use the carpets speed ability. I can't remember its exact name but it was some kind of turbo boost. That effect got used in quite a lot of second rate sci-fi movies for years. Now that I think of it I'd love to replay those games. They were a lot of fun.
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news3.google.com!feeder.news-service.com!cyclone01.ams2.highwinds-media.com!news.highwinds-media.com!pe1.news.blueyonder.co.uk!blueyonder!text.news.virginmedia.com!53ab2750!not-for-mail From: Memnoch <mem...@nospampleaseimbritish.ntlworld.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Daggerfall now FREE Message-ID: <1c4f55peichbq2hoko6l5ug6ve1lgai8qt@4ax.com> References: <kZqdnaoWeuC-4MvXnZ2dnUVZ_sCdnZ2d@earthlink.com> <XdGdnWto-Lses8rXnZ2dnUVZ_ridnZ2d@netspace.net.au> <Xns9C443FC8EA82Dgandalfparker@199.245.68.61> <8mge5516e2d23cd8j50aq0hmb4dbgif8fq@4ax.com> <85219f9a-785a-444d-86a5-f51958a3bd2f@y17g2000yqn.googlegroups.com> <2uGdnTVnSothG8rXnZ2dnUVZ_jidnZ2d@earthlink.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 53 Date: Fri, 10 Jul 2009 19:11:38 GMT NNTP-Posting-Host: 86.26.14.107 X-Complaints-To: http://netreport.virginmedia.com X-Trace: text.news.virginmedia.com 1247253098 86.26.14.107 (Fri, 10 Jul 2009 20:11:38 BST) NNTP-Posting-Date: Fri, 10 Jul 2009 20:11:38 BST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit