Article View: comp.sys.ibm.pc.games.rpg
Article #709917Re: Daggerfall now FREE
From: Jonah Falcon
Date: Fri, 10 Jul 2009 18:23
Date: Fri, 10 Jul 2009 18:23
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3510 bytes
That door creak is stock sound footage I've heard a million times, so it's funny to me. My favorite part of Daggerfall was that for the first time in a CRPG, I created my own character class. I always did thief + stealth magic. "Justisaur" <just...@gmail.com> wrote in message news:85219f9a-785a-444d-86a5-f51958a3bd2f@y17g2000yqn.googlegroups.com... On Jul 10, 6:33 am, Memnoch <mem...@nospampleaseimbritish.ntlworld.com> wrote: > On 10 Jul 2009 13:16:13 GMT, Gandalf Parker > > <gan...@the.dead.ISP.of.Community.net> wrote: > >"Jason" <ricky...@netspace.net> contributed wisdom to > >news:XdGdnWto-Lses...@netspace.net.au: > > >> I remember playing Daggerfall and probably wanting to like it alot > >> more than I actually did. Those dungeons were incredibly confusing, > >> and the game seemed almost too big in such a way that it felt a bit > >> lifeless and cumbersome. I really liked the ambition of it though. > > >Yeah that was mostly my take also. > > >But I was very disappointed that later games in the series dropped what I > >considered to be some of the best features of Daggerfall. Particularly > >when > >improving on them would have been so easy. > > The random dungeons were poor but the hand crafted ones were great. I > remember > the eery sound effects and sombre music. I've heard a lot of those sound > effects in a many TV movies and shows down the years. The door creaking > open > is a favourite one along with that high pitched wail like crying out > effect. That door creaking noise sets my teeth on edge when I hear it in movies, how much trouble would it be to actually record a different creak once in awhile? I actually heard it (far over-used) in a much earlier game, don't remember the name but it was one of those early point and click adventure/puzzle games that was only on the mac, I assume that's where it's from but don't know. - Justisaur
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news1.google.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!backlog2.nntp.dca.giganews.com!nntp.earthlink.com!news.earthlink.com.POSTED!not-for-mail NNTP-Posting-Date: Fri, 10 Jul 2009 13:22:52 -0500 From: "Jonah Falcon" <jonah...@mindspring.com> Newsgroups: comp.sys.ibm.pc.games.rpg References: <kZqdnaoWeuC-4MvXnZ2dnUVZ_sCdnZ2d@earthlink.com> <XdGdnWto-Lses8rXnZ2dnUVZ_ridnZ2d@netspace.net.au> <Xns9C443FC8EA82Dgandalfparker@199.245.68.61> <8mge5516e2d23cd8j50aq0hmb4dbgif8fq@4ax.com> <85219f9a-785a-444d-86a5-f51958a3bd2f@y17g2000yqn.googlegroups.com> In-Reply-To: <85219f9a-785a-444d-86a5-f51958a3bd2f@y17g2000yqn.googlegroups.com> Subject: Re: Daggerfall now FREE Date: Fri, 10 Jul 2009 14:23:00 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Windows Mail 6.0.6001.18000 X-MimeOLE: Produced By Microsoft MimeOLE V6.0.6001.18049 Message-ID: <2uGdnTVnSothG8rXnZ2dnUVZ_jidnZ2d@earthlink.com> Lines: 45 X-Usenet-Provider: http://www.giganews.com NNTP-Posting-Host: 24.215.166.244 X-Trace: sv3-sHtunqBuyehpO6A1Y/6Kn0yc3Paq7UQqzXLhcyXbe8uKs4RiR9IXn23Zi/G3LBDRlxOVbKDfGbBkngK!up2SIgBe9hgBQcWt5EACYDRXywXkq+rifJVEbIYofCIEYgmjEkM+FRPLLaLoTFDBNetM+JuFa2XD!NpvOrqEiXCmt5FJi158= X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.39 X-Original-Bytes: 3494 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit