Article View: comp.sys.ibm.pc.games.rpg
Article #709883Re: MechWarrior: the first details
From: Memnoch
Date: Thu, 09 Jul 2009 18:32
Date: Thu, 09 Jul 2009 18:32
35 lines
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2827 bytes
On Thu, 9 Jul 2009 10:30:41 -0700 (PDT), Wolfing <wolf...@gmail.com> wrote:
>On Jul 9, 12:59�pm, Memnoch
><mem...@nospampleaseimbritish.ntlworld.com> wrote:
>> On Thu, 9 Jul 2009 06:29:28 -0700 (PDT), Wolfing <wolf...@gmail.com> wrote:
>> >On Jul 9, 7:15�am, "Jonah Falcon" <jonah...@mindspring.com> wrote:
>> >>http://xbox360.ign.com/articles/100/1002295p1.html
>>
>> >> *
>>
>> >>http://pc.ign.com/articles/100/1002164p1.html
>>
>> >Thanks for the info (even though OOT). I loved MW since the very first
>> >one, but I fear the consolization of this even though they say it
>> >won't affect the game.
>>
>> I'm pretty sure that it will. But I'm wondering what they could screw up to be
>> honest. It's a very arcadey type of simulation to begin with anyway. Maybe the
>> customisation part of the game will suffer. I enjoyed spending time tinkering
>> with the amount of armour to sacrifice for that big Ultra AC20 etc. Yep, I'm
>> pretty sure that part is going to suffer. Perhaps the environment size will be
>> restricted?
>
>like, self-repair ("going to the repair station and powering down is
>not fun!"), ammo ("limited ammo is not fun!"), map size ("running 1
>minute to get to the action is not fun!"), reduced heating ("powering
>down after firing my 6 long lasers is not fun!"), etc.
Oh, Jesus! You're right. It's gonna be a fucking disaster! :-)
But seriously, self-repair and ammo could be a problem. I almost always fought
with Energy only loadouts with a view to a prolonged long range fire fight.
Sniping the legs off with dual or quad ER PPCs was fun! I can see floating
drops from fallen enemies that either repair your Mech or rearm it. Let's hope
not eh!?
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news2.google.com!npeer01.iad.highwinds-media.com!feed-me.highwinds-media.com!cyclone01.ams2.highwinds-media.com!news.highwinds-media.com!pe1.news.blueyonder.co.uk!blueyonder!text.news.virginmedia.com!53ab2750!not-for-mail From: Memnoch <mem...@nospampleaseimbritish.ntlworld.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: MechWarrior: the first details Message-ID: <3odc55deob62snkfojqo0017k83e9foo8t@4ax.com> References: <e_-dnSe5Wur_TMjXnZ2dnUVZ_tKdnZ2d@earthlink.com> <929bc823-1550-42e9-8e3a-9d1ba58f7feb@v23g2000pro.googlegroups.com> <l98c55prgncmtcutp99us5bctqkk7gc3k4@4ax.com> <68f48585-30c4-4499-a0fb-522c43cebb54@r15g2000pra.googlegroups.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 35 Date: Thu, 09 Jul 2009 18:32:37 GMT NNTP-Posting-Host: 86.26.14.107 X-Complaints-To: http://netreport.virginmedia.com X-Trace: text.news.virginmedia.com 1247164357 86.26.14.107 (Thu, 09 Jul 2009 19:32:37 BST) NNTP-Posting-Date: Thu, 09 Jul 2009 19:32:37 BST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit