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Article #709882

Re: MechWarrior: the first details

#709882
From: Wolfing
Date: Thu, 09 Jul 2009 17:30
25 lines
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On Jul 9, 12:59 pm, Memnoch
<mem...@nospampleaseimbritish.ntlworld.com> wrote:
> On Thu, 9 Jul 2009 06:29:28 -0700 (PDT), Wolfing <wolf...@gmail.com> wrote:
> >On Jul 9, 7:15 am, "Jonah Falcon" <jonah...@mindspring.com> wrote:
> >>http://xbox360.ign.com/articles/100/1002295p1.html
>
> >> *
>
> >>http://pc.ign.com/articles/100/1002164p1.html
>
> >Thanks for the info (even though OOT). I loved MW since the very first
> >one, but I fear the consolization of this even though they say it
> >won't affect the game.
>
> I'm pretty sure that it will. But I'm wondering what they could screw up to be
> honest. It's a very arcadey type of simulation to begin with anyway. Maybe the
> customisation part of the game will suffer. I enjoyed spending time tinkering
> with the amount of armour to sacrifice for that big Ultra AC20 etc. Yep, I'm
> pretty sure that part is going to suffer. Perhaps the environment size will be
> restricted?

like, self-repair ("going to the repair station and powering down is
not fun!"), ammo ("limited ammo is not fun!"), map size ("running 1
minute to get to the action is not fun!"), reduced heating ("powering
down after firing my 6 long lasers is not fun!"), etc.
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From: Wolfing <wolf...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: MechWarrior: the first details
Date: Thu, 9 Jul 2009 10:30:41 -0700 (PDT)
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