Article View: comp.sys.ibm.pc.games.rpg
Article #709775Re: Drakensang = single player MMO?
From: Wolfing
Date: Fri, 10 Jul 2009 13:16
Date: Fri, 10 Jul 2009 13:16
42 lines
3543 bytes
3543 bytes
On Jul 8, 9:58 pm, "cyg" <nom...@example.com> wrote: > "Jason" <ricky...@netspace.net> wrote in message > > news:tqGdnZrtsZTgj87XnZ2dnUVZ_jydnZ2d@netspace.net.au... > > > Hey, in my post about Wiz 8 someone mentioned Drakensang and said it was a > > single player MMO type of experience. They seemed to say it in a negative > > connotation? I don't mind the idea of a single player RPG with crafting > > components, etc (NWN2, Witcher, etc) so I was wondering if someone can > > elaborate? > > Yes, Drakensang borrows a lot from MMOs, including the parts that are > completely extraneous to a SP game, namely the artificial timesinks like > having to wait to harvest plants or skin animals. Crafting works the same > way as in MMOs: most of the stuff you can make is useless crap, and the few > good items you can make will still cost you an arm and a leg in materials. > > > $29.95 US digital download makes it something worth looking into, yet most > > of the reviews and such are kind of saying 'yeah not bad....I > > guess......considering lack of competition'. Do any of you find this to > > also be the case? > > Yes. The game is long and interesting enough to keep you involved, but it > has some obvious design flaws. The things it did not borrow from MMOs was > the freedom to explore the world and cohesive, seamless zones. The game > basically consists of a bunch of discrete areas that will only be accessible > during the relevant leg of the main quest. You can't go places before you > need to and you can't go back after you're done. I'm not sure if the low > price tag makes it a good deal, or merely an appropriate one. But that's the thing, many people (like me) don't like 'freedom to explore the world'. It makes me uncomfortable. In my case, Drakensang is much better (or, I enjoyed it much more) than other games like any of the Gothics, the Witcher, etc. And obviously the party based approach is much better. I would have gladly pay $50 for it. > Also, perhaps not a major sticking point unless you actually like to > understand the dice rolls going on behind the scenes, but a lot of the > explanatory text is either poorly translated or inaccurate with regard to > how the spells, tests, etc. work. Right clicking on anything would tell you everything you needed to know, but even then, the system is a complex one (especially the parry/ dodge/multiple attack part).
Technical Details
Message-ID:
<0bb8d116-11eb-4af3-bc7f-95d0b894503d@33g2000vbe.googlegroups.com>Path:
mbox-mo1.pugleaf.net!g2news2.google.com!postnews.google.com!33g2000vbe.googlegroups.com!not-for-mailReferences:
<tqGdnZrtsZTgj87XnZ2dnUVZ_jydnZ2d@netspace.net.au> <jqx5m.1230$Ad2.530@nlpi067.nbdc.sbc.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!g2news2.google.com!postnews.google.com!33g2000vbe.googlegroups.com!not-for-mail From: Wolfing <wolf...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Drakensang = single player MMO? Date: Fri, 10 Jul 2009 06:16:24 -0700 (PDT) Organization: http://groups.google.com Lines: 48 Message-ID: <0bb8d116-11eb-4af3-bc7f-95d0b894503d@33g2000vbe.googlegroups.com> References: <tqGdnZrtsZTgj87XnZ2dnUVZ_jydnZ2d@netspace.net.au> <jqx5m.1230$Ad2.530@nlpi067.nbdc.sbc.com> NNTP-Posting-Host: 64.135.46.35 Mime-Version: 1.0 X-Trace: posting.google.com 1247231784 17971 127.0.0.1 (10 Jul 2009 13:16:24 GMT) X-Complaints-To: groups...@google.com NNTP-Posting-Date: Fri, 10 Jul 2009 13:16:24 +0000 (UTC) Complaints-To: groups...@google.com Injection-Info: 33g2000vbe.googlegroups.com; posting-host=64.135.46.35; posting-account=fnHcFQoAAACbMS49XZdz_ieqkV1VPtnw User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1) Gecko/20090624 Firefox/3.5,gzip(gfe),gzip(gfe) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit