Article View: comp.sys.ibm.pc.games.rpg
Article #697Re: Darklands - Next generation?
From: m... Konstantin Boyandin
Date: Fri, 09 Dec 1994 05:01
Date: Fri, 09 Dec 1994 05:01
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In article fo...@pentagon.io.com (The Court Jester) writes: >I just want to bring up a favorite game of mine, Darklands, and get > [...clipped...] >involving pamphleting a town. Microprose seems to be abandoning a >classic RPG. Even if MicroProse fails to make sequels for Darklands, whatever the reasins would be, the way out is simple. Many a person write RPGs nowadays, my team included. If you state which features of Darklands were most impressive, it would not be hard to allow a game be adjustable to them. The same comment about all the other RPGs. A good game should be highly adjustable, in my firm opinion. Best regards, Konstantin. -------------------------------------------------------------------- Konstantin Yu. Boyandin, aka Master Bo m...@ccphys.nsu.nsk.su ------------------------------------------------ Hint: use Finger --
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Path: mbox-mo1.pugleaf.net!bga.com!news.sprintlink.net!EU.net!news.eunet.fi!KremlSun!news.telsib.ru!news.master.nsk.su!kpoxa.che.nsk.su!mx.nsu.nsk.su!mbo.ccphys.nsu.nsk.su!mbo From: m...@ccphys.nsu.nsk.su (Konstantin Boyandin) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Darklands - Next generation? Date: Fri, 9 Dec 1994 05:01:10 GMT Organization: Novosibirsk State University Lines: 23 Distribution: world Message-ID: <mbo.76.2EE7E496@ccphys.nsu.nsk.su> References: <3c0bkl$cr4@pentagon.io.com> NNTP-Posting-Host: mbo.ccphys.nsu.nsk.su MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit