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Article #697

Re: Darklands - Next generation?

#697
From: m... Konstantin Boyandin
Date: Fri, 09 Dec 1994 05:01
23 lines
1520 bytes
In article fo...@pentagon.io.com (The Court Jester) writes:

>I just want to bring up a favorite game of mine, Darklands, and get 
> [...clipped...]
>involving pamphleting a town. Microprose seems to be abandoning a 
>classic RPG.

	Even if MicroProse fails to make sequels for Darklands, whatever the 
reasins would be, the way out is simple. Many a person write RPGs nowadays, 
my team included. If you state which features of Darklands were most 
impressive, it would not be hard to allow a game be adjustable to them.

	The same comment about all the other RPGs. A good game should be 
highly adjustable, in my firm opinion.

	Best regards,

Konstantin.


--------------------------------------------------------------------
 Konstantin Yu. Boyandin, aka Master Bo       m...@ccphys.nsu.nsk.su
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From: m...@ccphys.nsu.nsk.su (Konstantin Boyandin)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Darklands - Next generation?
Date: Fri, 9 Dec 1994 05:01:10 GMT
Organization: Novosibirsk State University
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