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Article #595672

Re: IWD2 Party help

#595672
From: Simon Nejmann
Date: Fri, 30 Jul 2004 09:25
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On 29 Jul 2004 16:01:36 -0700, laszlo_...@freemail.hu wrote:

>Simon Nejmann wrote:

>> It gives spell resistance and allows unlimited castings of dispel
>> magic - yup, that is cool. But wouldn't it be better in the hands of
>> some fighter type that actually could use it as a weapon?
>
>No. The fact that it's one-handed makes it all but useless for a
>fighter-type in the bastardized 3.0 rules of IWD (two-weapon fighting
>sucks, shields suck).
>
>It's awesome for a spellcaster because spellcasters are the most
>critical cogs in your team, and the most fragile. They _need_ the spell
>resistance. Also, it allows the neat trick where you put your
>Stoneskinned mage in the middle of an enemy group, then have him
>Fireball himself.

Ooh, valid point - didn't think of that.

>> Also Jukka's goal is to get super powerfull characters at the end of
>> HOF, this sometimes leaves them weak throughout the beginning of (and
>> sometimes even far into) normal mode - again not for the beginner.
>
>Well... I haven't tried any of his optimized builds, but they look OK
>to me, even in the mid-game.

I can't recall where, but at least in one of his builds he wrote
something like: "untill you get to level x, just run away from combat
with this char - too weak to do any damage, and too frail to be
anywhere near an enemy".

>Incidentally, the Sorceror(1) Illusionist(20) thing is bug
>exploitation

Yup.

>I was a little bit of a jerk, by the way; please accept my apology on
>that count.

Bah! I have thick skin, I can take it.

-- 
Regards
   Simon Nejmann
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From: Simon Nejmann <snej...@worldonline.REMOVETHIS.dk>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: IWD2 Party help
Date: Fri, 30 Jul 2004 11:25:54 +0200
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