Article View: comp.sys.ibm.pc.games.rpg
Article #508727Re: what is the deepest or most complicated rpg?!
From: Jonathan Ellis
Date: Mon, 28 Oct 2013 01:59
Date: Mon, 28 Oct 2013 01:59
52 lines
3434 bytes
3434 bytes
"Xocyll" <Xoc...@gmx.com> wrote in message news:hoqq69hn7bfq9obnailnckuhuaks8of9sg@4ax.com... > Dan Lingman <dlingman@rogers.com.nospamplease> looked up from reading > the entrails of the porn spammer to utter "The Augury is good, the > signs say: > >>Xocyll <Xoc...@gmx.com> wrote in >>news:ss5q691eb9e7mmjupcmmisgvb3hggl3s1g@ >>4ax.com: >> >>> >>> Kinda like old games like Rogue or Omega - saving was only when >>> quitting >>> out of the game. >>> You could pick up where you left off with no gap in continuity, but >>> if >>> you died you couldn't reload an old save, because there was no old >>> save. >>> Those old games had one save slot, and as soon as you died (or did >>> something stupid you'd like to undo) saved that progress >>> immediately. >>> >>> It's not so much write-only memory, as it's a backup that's >>> up-to-the-second and there's only one copy ever. >>> >>> Xocyll >>> >> >>Worse, they tended to embed the file creation time inside the file, so >>if >>you saved, then cloned the save file it didn't work. > > Some did, some didn't. > > If I recall correctly, Omega didn't, and I don't think Nethack did > either. At least not the PC versions. Nethack still doesn't, neither does Angband, so you can technically save-scum if you copy the savefile. Nethack, however, destroys the savefile the moment you log *in* to the character, so you're limited to the copy you made before logging in. Angband and its variants have a quick save function so you can save at regular intervals while playing (and some versions have autosave every X turns or every time you go up or down stairs), and doesn't save until after you've hit a key at the "you die. -more-" prompt. Rogue was too short for much in the way of savefile scumming to be either possible or necessary. -- Jonathan.
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X-Received: by 10.236.4.69 with SMTP id 45mr896944yhi.20.1383189722870; Wed, 30 Oct 2013 20:22:02 -0700 (PDT) MIME-Version: 1.0 Path: mbox-mo1.pugleaf.net!9ni2399qaf.0!nntp.google.com!border1.nntp.dca.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!weretis.net!feeder4.news.weretis.net!zen.net.uk!dedekind.zen.co.uk!aioe.org!.POSTED!not-for-mail From: "Jonathan Ellis" <jle3...@gmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: what is the deepest or most complicated rpg?! Date: Mon, 28 Oct 2013 01:59:13 -0000 Organization: Aioe.org NNTP Server Lines: 54 Message-ID: <l4kge1$lfq$1@speranza.aioe.org> References: <c0b257f5.0209141741.3067c588@posting.google.com> <3fe2e757-b546-4e20-b46a-b02d9e3c6ac2@googlegroups.com> <8893f75a-3eff-4bc7-8985-0d1bd8bc391d@googlegroups.com> <t7ei69tbj67kbteclh3vtq4qlql81r198b@4ax.com> <XnsA264DB2C48747dlingmanrogerscom@216.196.97.131> <op.w5jnjewcowpbh0@obscureserver> <amfn69t5943209i0qb3p6fpn8qbh6k922n@4ax.com> <l4h5li$4lh$1@dont-email.me> <ss5q691eb9e7mmjupcmmisgvb3hggl3s1g@4ax.com> <XnsA2669034E2A86dlingmanrogerscom@216.196.97.131> <hoqq69hn7bfq9obnailnckuhuaks8of9sg@4ax.com> NNTP-Posting-Host: rmm40/YnaX2xtvhyVTNU+A.user.speranza.aioe.org X-Complaints-To: ab...@aioe.org X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.6157 X-RFC2646: Format=Flowed; Original X-Notice: Filtered by postfilter v. 0.8.2 X-Newsreader: Microsoft Outlook Express 6.00.2900.5931 X-Priority: 3 X-MSMail-Priority: Normal Bytes: 3218 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit