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Article View: comp.sys.ibm.pc.games.rpg
Article #508727

Re: what is the deepest or most complicated rpg?!

#508727
From: Jonathan Ellis
Date: Mon, 28 Oct 2013 01:59
52 lines
3434 bytes
"Xocyll" <Xoc...@gmx.com> wrote in message 
news:hoqq69hn7bfq9obnailnckuhuaks8of9sg@4ax.com...
> Dan Lingman <dlingman@rogers.com.nospamplease> looked up from reading
> the entrails of the porn spammer to utter  "The Augury is good, the
> signs say:
>
>>Xocyll <Xoc...@gmx.com> wrote in 
>>news:ss5q691eb9e7mmjupcmmisgvb3hggl3s1g@
>>4ax.com:
>>
>>>
>>> Kinda like old games like Rogue or Omega - saving was only when 
>>> quitting
>>> out of the game.
>>> You could pick up where you left off with no gap in continuity, but 
>>> if
>>> you died you couldn't reload an old save, because there was no old 
>>> save.
>>> Those old games had one save slot, and as soon as you died (or did
>>> something stupid you'd like to undo) saved that progress 
>>> immediately.
>>>
>>> It's not so much write-only memory, as it's a backup that's
>>> up-to-the-second and there's only one copy ever.
>>>
>>> Xocyll
>>>
>>
>>Worse, they tended to embed the file creation time inside the file, so 
>>if
>>you saved, then cloned the save file it didn't work.
>
> Some did, some didn't.
>
> If I recall correctly, Omega didn't, and I don't think Nethack did
> either.  At least not the PC versions.

Nethack still doesn't, neither does Angband, so you can technically 
save-scum if you copy the savefile.

Nethack, however, destroys the savefile the moment you log *in* to the 
character, so you're limited to the copy you made before logging in. 
Angband and its variants have a quick save function so you can save at 
regular intervals while playing (and some versions have autosave every X 
turns or every time you go up or down stairs), and doesn't save until 
after you've hit a key at the "you die. -more-" prompt.

Rogue was too short for much in the way of savefile scumming to be 
either possible or necessary.

-- Jonathan.
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From: "Jonathan Ellis" <jle3...@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Mon, 28 Oct 2013 01:59:13 -0000
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