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Article #508726

Re: what is the deepest or most complicated rpg?!

#508726
From: Xocyll
Date: Sun, 27 Oct 2013 19:37
30 lines
2776 bytes
Dan Lingman <dlingman@rogers.com.nospamplease> looked up from reading
the entrails of the porn spammer to utter  "The Augury is good, the
signs say:

>Xocyll <Xoc...@gmx.com> wrote in news:ss5q691eb9e7mmjupcmmisgvb3hggl3s1g@
>4ax.com:
>
>> 
>> Kinda like old games like Rogue or Omega - saving was only when quitting
>> out of the game.
>> You could pick up where you left off with no gap in continuity, but if
>> you died you couldn't reload an old save, because there was no old save.
>> Those old games had one save slot, and as soon as you died (or did
>> something stupid you'd like to undo) saved that progress immediately.
>> 
>> It's not so much write-only memory, as it's a backup that's
>> up-to-the-second and there's only one copy ever.
>> 
>> Xocyll
>> 
>
>Worse, they tended to embed the file creation time inside the file, so if 
>you saved, then cloned the save file it didn't work.

Some did, some didn't.

If I recall correctly, Omega didn't, and I don't think Nethack did
either.  At least not the PC versions.

Xocyll
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From: Xocyll <Xoc...@gmx.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: what is the deepest or most complicated rpg?!
Date: Sun, 27 Oct 2013 14:37:14 -0500
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