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Article View: comp.sys.ibm.pc.games.rpg
Article #442

Re: Ultima 9 - What Do >You< Want to See?

#442
From: Elad Alon
Date: Sun, 13 Nov 1994 23:20
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First of all, the parts with the jumping from rock to rock and instantly dying 
if you miss DEFINITELY need to go.  That was THE most annoying part of U8.
As for combat, I think that, as suggested before, you should have a choice 
between turn-based and real time.  If you go with the real time, you should be 
able to move without having to sheath your sword, run over to the spot, draw 
your sword again, and then finally be able to attack.  Also, in U8, fighting 
more than one opponent was next to impossible.  I'm not sure how you could 
solve that, but something needs to be done.
Inventory needs to be improved from U8.  It was next to impossible to pull 
anything out in time to use it combat, specifically against the Ghosts (in 
U8), who while you were trying to pull out you're little icon thingy for the 
spell were pounding you to death.
I might be going against public opinion when I say this, but I think it would 
be REALLY cool if there was some sort of a MAJOR plot twist right in the 
beginning.  Like, for instance, the Avatar fought and killed the Guardian, but 
now, he's been corupted and took his place.  You have to play someone else 
totally new and try to defeat the Avatar.  Just my humble opinion.
Thanks for listening!
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From: Elad Alon <el...@netvision.net.il>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: Sun, 13 Nov 94 16:20:18 PDT
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