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Article #413

Re: Ultima 9 - What Do >You< Want to See?

#413
From: wel... Mike Weldon
Date: Mon, 14 Nov 1994 23:54
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In article <Cz53E...@freenet.carleton.ca> av...@FreeNet.Carleton.CA (Andrew Luyt) writes:
>A few things I have on my wish list:  NPC's who, like in Wizardry VII,
>took action on their own (using information you traded with them to get
>items before you, for instance).  A non-linear plot, one that can

I have a comment related to this. One of my favorite moments in U7, check that, my favorite
moment in U7 and probably any adventure game I have ever played was when I borrowed
some guy's notebook to give to the Wisps. The guy told me to return and I would
be given some big reward or something. So I gave to notebook to the Wisps even though
people had warned me about them saying that they would trade info. with anyone, 
implying the Guardian. When I returned to the guy's house and found him strung up
following a ritual killing by the Fellowship, with his guts spilling out on the
floor and the Guardian's ugly face laughing at me, my jaw hit the floor. I have never
been so shocked in a game as that moment. So I say there drooling on myself for about
10 minutes before I continued to play with renewed vigor.

Moments like this really make the player despise the enemy. There should be more
scenes like this in U9.

BTW, in the end of U8 the Avatar achieved demi-god status. What will it be like in
U9? Will we have to start out as wimps, getting killed by trolls and zombies again?
I hope not.

Mike
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!swrinde!sdd.hp.com!nobody
From: wel...@sdd.hp.com (Mike Weldon)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: 14 Nov 1994 15:54:37 -0800
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