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Article #412

Re: Ultima 9 - What Do >You< Want to See?

#412
From: av... Andrew Luyt
Date: Sat, 12 Nov 1994 05:32
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In a previous article, bma...@origin.ea.com (Brian Martin) says:

>Hello There,
>
>My name is Brian, and I am one of the many Ultima 9 team members. Right now, 
>U9 is in the early developemental stage, and we want to know what you, the RPG 
>fan, would like to see in the next Ultima. 

Something I most definately do NOT want to see is arcade aspects of any
kind.

>Let me first state that it is our goal to make U9 a much more traditional 
>Ultima. That is to say that we want U9 to be more like U4 than U8, (yes, we 
>learned something from U8).  U9 will take place in Britannia, will be very 
>interactive and non linear, and will bring the party back to the Avatar. Any 
>other suggestions concerning magic, combat, or any other aspect of game play 
>would be very welcome. Please post any suggestions to this board. Myself and 
>other U9 team members will be watching for your comments and suggestions.  We 
>want to make a game that you want to play, so who better to tell us what to 
>include than you?

A few things I have on my wish list:  NPC's who, like in Wizardry VII,
took action on their own (using information you traded with them to get
items before you, for instance).  A non-linear plot, one that can
unfold as I explore, not one that appears at only certain points in
the game.  A party system similar to Ultima VII, except that feeding
members by hand will not be necessary, and a revamped AI so that Iolo
won't keep shooting me in the back.  Intelligent puzzles that require
thought to overcome, not simply the manipulation of objects.
Lastly, I wouldn't mind if the game came out on the release date. :)
						--Andrew Luyt
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From: av...@FreeNet.Carleton.CA (Andrew Luyt)
Subject: Re: Ultima 9 - What Do >You< Want to See?
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Date: Sat, 12 Nov 1994 05:32:37 GMT
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