🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.games.rpg
Article #403949

Re: Fallout 2: General Q's

#403949
From: Jeff Beardwell
Date: Thu, 03 May 2001 16:00
77 lines
4486 bytes
Thanks for the info, I'll give it a go.

I remember when playing it before, I was quite impressed when I called a shot
and hit them in the head or square between the eyes, and they still walked
around happily with about 10% damage.

Right, so hoof up the agility, probably perception aswell...

What about the strength, if I go more for guns, then this probably won't be too
much of an issue...Will it??

Charisma.....Hmmm....I'll need that up high for lots of NPC's

What is it actually safe to drop down a few points???


Jeff.

Augustus wrote:

> Jeff Beardwell <jeff.be...@bt.com> wrote in message
> news:3AF16EEB.1EC11AEC@bt.com...
> > So I thought I might dig out Fallout 2, as that is the only one that I
> > didn't really get along with, the first time round.
> >
> > My main problem when I first played this game was the combat.  I didn't
> > get very far into the game ( up to that city place where you have to
> > become a citizen ), but I had major problems killing anything. Now don't
> > laugh, but I even got wiped out by a bunch of cows!!!!
>
> Nah nothing really to laugh at there...  Its just the game and how they
> tried to balance it out.
>
> In FO1 by the time you are level 10 your character is probably a killing
> machine... able to take out just about anything in one or two shots...  But,
> they made FO2 to be a longer game... so part of that involved toning down
> the combat system.
>
> Alot of people suggest those perks like more crits or sniper, etc... things
> to get you more crits... but you don't need those... its misleading abit.
>
> If you are high level and highly skilled in a weapon you'll do alot more
> crits no matter what your luck or perks are
> (ie: both times i played thru the game I never took any 'extra crit' perk,
> and I had a luck of 2 and a luck of 3... yet after about level 12 I would
> get a critical hit about 4 out of 5 times if I did a called shot to the eyes
> (at that point I had a small guns skill of about 130%))
>
> Best reccomendation I can make for combat in FO2 is... get a good skill in a
> weapon and go for targetted shots (no matter what weapon you use... melee,
> unarmed or a gun)
>
> When I played FO2 I knew I was gonna go for a gun toting type... so I made
> sure I took the Agility of 10 for the 10AP a round... and then took the
> Bonus Rate of Fire perk later on... combine that with the perks that let you
> move or bonus AP and you can move around in a turn (move closer, move away
> or find cover... all handy actions) and still peel off 2 targetted shots at
> your opponents)
>
> As for skills themselves... in FO2 I went for small arms and energy weapons
> (as my tag skills)... near the end of the game my big guns skills was still
> 0% (later in the game those big guns are just too useless... everybody has
> so much armour that the only way you can hurt them is with called shots...
> and you can target a shot with an autocannon or a rocket launcher...)
>
> Otherwise, not much else you can say... the game is tough at the lower
> levels... I kinda like it that way tho... it makes things just more of an
> accomplishment when you succeed...
>
> What'll probably help is... tag your small guns skill at character
> generation... then for levels 1 to 3 spend all your skill points on it.
> That'll pretty much get you a decent combat skill and by then you can start
> working on other skills (actually you could devote all your skill points up
> to level 5 really, the levels come pretty easily early on... with little
> risk to your character)
>
> Augustus
Technical Details
Message-ID: <3AF180A3.FF8155EB@bt.com>
Path: mbox-mo1.pugleaf.net!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!dispose.news.demon.net!demon!btnet-peer0!btnet-feed5!btnet!bt !not-for-mail
References: <3AF16EEB.1EC11AEC@bt.com> <9crthv$ffoq9$1@ID-38614.news.dfncis.de>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!dispose.news.demon.net!demon!btnet-peer0!btnet-feed5!btnet!bt !not-for-mail
From: Jeff Beardwell <jeff.be...@bt.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Fallout 2: General Q's
Date: Thu, 03 May 2001 17:00:35 +0100
Organization: BT
Lines: 78
Message-ID: <3AF180A3.FF8155EB@bt.com>
References: <3AF16EEB.1EC11AEC@bt.com> <9crthv$ffoq9$1@ID-38614.news.dfncis.de>
NNTP-Posting-Host: 10.234.169.228
Mime-Version: 1.0
X-Trace: pheidippides.axion.bt.co.uk 988905796 3653 10.234.169.228 (3 May 2001 16:03:16 GMT)
X-Complaints-To: postm...@axion.bt.co.uk
NNTP-Posting-Date: 3 May 2001 16:03:16 GMT
X-Accept-Language: en,pdf
X-Mailer: Mozilla 4.51 [en] (WinNT; I)
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit