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Article #402

Re: Ultima 9 - What Do >You< Want to See?

#402
From: s92... Choy Pui Yin Irwin
Date: Fri, 11 Nov 1994 15:24
28 lines
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In article <bmartin.2...@origin.ea.com> bma...@origin.ea.com (Brian Martin) writes:
>Hello There,

>My name is Brian, and I am one of the many Ultima 9 team members. Right now, 
>U9 is in the early developemental stage, and we want to know what you, the RPG 
>fan, would like to see in the next Ultima. 

>Let me first state that it is our goal to make U9 a much more traditional 
>Ultima. That is to say that we want U9 to be more like U4 than U8, (yes, we 
>learned something from U8).  U9 will take place in Britannia, will be very 
>interactive and non linear, and will bring the party back to the Avatar. Any 
>other suggestions concerning magic, combat, or any other aspect of game play 
>would be very welcome. Please post any suggestions to this board. Myself and 
>other U9 team members will be watching for your comments and suggestions.  We 
>want to make a game that you want to play, so who better to tell us what to 
>include than you?

Optimal U9 = Plot as grand as U4 + Monster toughness & treasure system of U5 + 
Combat system of U6 + NPC Interactive system of U7 + Graphics & sound of U8

Well, I know it might be too demanding ..... :-)

Irwin
--------------------------------------------------
Choy Pui Yin Irwin     [e-mail: irwi...@cuhk.hk]
Year 3/4, Decision Sciences & Managerial Economics
Business Administration                           
Shaw College, The Chinese University of Hong Kong 
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From: s92...@mailserv.cuhk.hk (Choy Pui Yin Irwin)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: Fri, 11 Nov 1994 15:24:37 GMT
Organization: The Chinese University of Hong Kong
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