Article View: comp.sys.ibm.pc.games.rpg
Article #397Re: Ultima 9 - What Do >You< Want to See?
From: D.M.Kr... KROMHOUT D.M.
Date: Fri, 11 Nov 1994 10:33
Date: Fri, 11 Nov 1994 10:33
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> A hybrid combat system. I don't know how it would work, but the combat in U7
> seems just a touch too random (which is, I guess, pretty realistic). I
> thought U4's system was pretty good at allowing you a bit of strategy, but it
> got slow after a while. One of the things I liked about the 7's was that as
> the game progressed, and your characters were stronger, combat wasn't an issue
> for the lower monsters. All the way through U4 you had to hassle with the
> combat screen and moving guys around, etc.
Maybe a choice ??
1) The turn based system, like Wizardry 7 or something so you can specify
who will kill which target
2) The Ultima 7 system, which I found very pleasing yet sometimes irritating
because some idiot in the party was wielding a fire-doom staff !
> I think between the key ring and the auto-feed hot-key, you guys reached a
> happy medium between having to actually buy food find keys vs. a lot of hassle
> in manipulating these items.
Those two things are great, but the inventory system still sucks. I mean,
it's nice that you can have a floating menu on screen to get items from but
I'd rather have some group screen with everybody's inventory so you can
drag/drop all you want.
> I don't know how, but the NPC interfacing still needs work. Maybe going back
> to typing key words wouldn't be so bad as an option. It encourages paying
> more attention and *gasp* keeping better notes.
I don't know about that keyword thing. I found that to be very irritating
in for instance Wizardry. Maybe the important leads can be done with the
U7 system and for fun, you can use the keywords. Wait: maybe for the main
story, you can use the keywords and for the side-quests (like some lover-
getting-back-together thing :) you can use keywords !!
> Likewise, I am anti-automap. Part of the thrill of the dungeons was figuring
> them out. In the more challenging ones, I ended up making maps for myself,
> but I think the automap feature makes some of this too easy.
Yeah ! But the above-the-ground-world SHOULD have somekind of map with
a positioning system. (again: like in U7)
> I'm sure that the graphics and sound will be awesome, but don't falter on this
> at all. In addition to being a good game with a good plot, the more "real" it
> seems, the better.
> Also, I'm still pretty partial to the first person perspective in dungeons.
> This would get to be a bit tedious in the regular world, but maybe go to a
> system like U4 with separate town/dungeon/wilderness interfaces. A first
> person perspective in some of the towns might be kind of neat... The problem
> is where do you break it off. Also, a party of eight can see more than a
> party of one. In a dungeon, there would have to be some way of seeing what's
> behind you (i.e. a rear guard).
An Underworld/Ultima mix ?? Incredible !
> I actually like how much of a pain in the a** it is when it gets dark. This
> makes things much more realistic.
>
> Most important - keep the skill required to finish the game pretty high. I
> like seeing my character progress. I also like learning some of the tricks of
> the game on my own. Don't make things too obvious or even necessarily
> consistent with previous games.
Oh, by the way. How is it possible that IX will be set in Brittania ??
> Also, there's a thread that's been floating here (it seems like) forever.
> It's called Origin CD ONLY FOREVER or something. There's a huge debate about
> pushing system capacity and designing for high end systems. IMHO, assuming a
> mid 1996 release date, the game should run adequately on a fast 486, but
> exploit the features of a Pentium for best performance. By the time it is
> released, this may not even be good enough. Don't sacrifice the game for
> downward compatibility. I'd rather wait for a new system to play the best
> game possible than get a game that's no better than what we already have.
Where talking U9 here ! I thought the date was mid 95 AT THE LATEST !!
Sayonara
Kimono
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!news.dfn.de!swiss.ans.net!howland.reston.ans.net!EU.net!sun4nl!news.nic.surfnet.nl!news.kub.nl!sp0058.kub.nl From: D.M.Kr...@kub.nl (KROMHOUT D.M.) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: Fri, 11 Nov 1994 10:33 MET Organization: Tilburg University / The Netherlands Lines: 101 Distribution: world Message-ID: <19941111103353.D.M.Kromhout@sp0058.kub.nl> References: <mvpisarc.150.2EC284E6@engprn.mobil.com> <bmartin.22.008C1B19@origin.ea.com> Reply-To: D.M.Kr...@kub.nl NNTP-Posting-Host: sp0058.kub.nl X-Newsreader: FTPNuz (DOS) v1.1b MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit