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Article #396Re: Ultima 9 - What Do >You< Want to See?
From: c... Curt Hagenlocher
Date: Fri, 11 Nov 1994 06:43
Date: Fri, 11 Nov 1994 06:43
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bma...@origin.ea.com (Brian Martin) writes: >Let me first state that it is our goal to make U9 a much more traditional >Ultima. That is to say that we want U9 to be more like U4 than U8, (yes, we >learned something from U8). U9 will take place in Britannia, will be very >interactive and non linear, and will bring the party back to the Avatar. Any I hope you haven't learned the wrong thing from U8. Please don't abandon change and innovation by trying to give people something comfortable and familiar. Ultima 8's flaws have been discussed ad nauseaum. Here's what I LIKED about the game. o The graphics were beautiful. o The background information on the world was great. One of the best things about both Serpent Isle and Pagan was the fact that they offered new worlds and new backgrounds to explore. After U4-U7a, I feel like I know Britannia better than I know Los Angeles. In U9, at least some time should have passed in Brittania so that things have had a chance to evolve. o I liked the various magic systems. Finally, just out of curiosity, how much (if any) if U8 was 16-bit code? The times I crashed, I noticed what appeared to be the standard Phar Lap 286 Dos-Extender register display. Is it possible that only small parts of U8 were 32-bit code, and could this have explained the dismal performance? -- Curt Hagenlocher c...@netcom.com
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Newsgroups: comp.sys.ibm.pc.games.rpg Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!news.dfn.de!swiss.ans.net!howland.reston.ans.net!ix.netcom.com!netcom.com!chi From: c...@netcom.com (Curt Hagenlocher) Subject: Re: Ultima 9 - What Do >You< Want to See? Message-ID: <chiCz3C04.DD5@netcom.com> Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <bmartin.22.008C1B19@origin.ea.com> Date: Fri, 11 Nov 1994 06:43:16 GMT Lines: 30 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit