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Article #379883Re: Fallout I&II sales figures?
From: James Garvin
Date: Wed, 01 Nov 2000 23:20
Date: Wed, 01 Nov 2000 23:20
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4187 bytes
Thrasher wrote: > If Baldur's Gate 2 did a million it took them 2 years to get there... > it was had 500,000 6 months ago. If FO2 did 100,000 that's not bad for > an unimaginative "add-on" packaged as a sequel. As I recall they > didn't even make the rfequired minimal cosmetic changes to the Fallout > game engine. It literally was "more of the same". Imagine how well > they could have done putting a full house press in on a worthy sequel? ??????????? BG2 hasn't been out for six months Thrasher. BG sold over 1 million and BG2 is getting up there. FO2 wasn't an unimaginative addon! It was a great game that really expanded the Fallout universe. Look at the story. The end goal (get to the tanker and win), but the inbetween was so much more! The quest for the GECK was inspired and written very well. New Reno was full of political intruge and just look at Vault City vs the Ghouls. > 80k is not bad if that's what Fallouyt did. They were both great > games. They were both better than Baldur's Gate. The _real_ shame is > that Interplay didn't have high expectations for either of these > titels in the first place, and dropped them both on the market > basically unannounced. Torment is still selling for $49 at my local > software store, a year later, and The Fallout "pack" is $39 more than > 2 years later. There are _very few_ games that age even on the shelves > at all, let alone selling for those prices. I saw Soul Bringer in the > bargain bin for $14.99 last week and that's only a few months old. > Fallout has had as much shelf life as Baldur's Gate has - that's a > pretty good indication that it could have been a much bigger title > than it was. Your store is overpriced. I can get the Fallout package (FO1 and FO2) for $20. I can also get BG1 and TOSC for the same. Torment is at the $25 mark. FO could have been bigger, but it was at the cusp of bringing RPGs back from the dead. > I don't think so. If it was coming, it would have arrived already. Why do you say that? FO1 & 2 didn't even use the infinity engine AND the building of FO tactics implies that there is something in the works. Why make a whole game with a story about the brotherhood (and the midwest) if you aren't going to try to build on that? FO3 is around the corner and I think probably with either the NWN engine or something similar. (I would bet on a different engine...but not first person...just a 3d isometric or "behind" the person camera) -- James Garvin bo...@nmt.edu (505) 835-6277 Computer Science Major New Mexico Institute of Mining and Technology http://www.cs.nmt.edu --------------------------------------------------------------------- ITV WebMaster: http://www.nmt.edu/~itv --------------------------------------------------------------------- -----BEGIN BOOT'S GEEK CODE BLOCK----- Version: 3.1 GCS/B/H !d s+:+@ a? C++>++++ UL++ P++ L++>++++ E++ W-@ N++ o+ K--- w--- O- M-- V-- PS+ PE++ Y-- PGP t+(++) 5-- X++ R++>$ tv b++>++++ DI+++ D++ G e*>+++ h--- r+++ y+++ A09 H+++>* P+++ ------END BOOT'S GEEK CODE BLOCK------
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Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-02!sn-xit-03!supernews.com!newsfeed.wirehub.nl!63.211.125.72.MISMATCH!cyclone2.usenetserver.com!news-out.usenetserver.com!novia!atl1-feed1.news.digex.net!intermedia!lynx.unm.edu!chaos.aoc.nrao.edu!newshost.nmt.edu!not-for-mail From: James Garvin <cr...@nmt.edu> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Fallout I&II sales figures? Date: Wed, 01 Nov 2000 16:20:57 -0700 Organization: New Mexico Tech Lines: 66 Message-ID: <3A00A558.570D46C@nmt.edu> References: <5msuvs8kof1ghukebfueu070l4imi87od7@4ax.com> <aQLL5.1548$v37.332658@news.uswest.net> <mSML5.28140$Q8.6408426@newsrump.sjc.telocity.net> <ib510toq5e1c4ogrrj49qbko5fa2c5sl1i@4ax.com> NNTP-Posting-Host: itv22a.nmt.edu Mime-Version: 1.0 X-Trace: newshost.nmt.edu 973120856 67341 129.138.4.70 (1 Nov 2000 23:20:56 GMT) X-Complaints-To: use...@nmt.edu NNTP-Posting-Date: Wed, 1 Nov 2000 23:20:56 +0000 (UTC) X-Mailer: Mozilla 4.5 [en] (Win95; U) X-Accept-Language: en Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit