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Article #379882Re: Fallout I&II sales figures?
From: Thrasher
Date: Wed, 01 Nov 2000 22:23
Date: Wed, 01 Nov 2000 22:23
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On Tue, 31 Oct 2000 23:17:46 -0500, "The Posting One" <no...@nowhere.com> wrote: >I remember Interplay being happy with FO1's 80,000 units sold, but was >disappointed that FO2 did around 100k and didn't even begin to approach >BG1's amazing 1 million. I think BG2 is on it's way to a million as well. If Baldur's Gate 2 did a million it took them 2 years to get there... it was had 500,000 6 months ago. If FO2 did 100,000 that's not bad for an unimaginative "add-on" packaged as a sequel. As I recall they didn't even make the rfequired minimal cosmetic changes to the Fallout game engine. It literally was "more of the same". Imagine how well they could have done putting a full house press in on a worthy sequel? >Planescape: Torment was the real shame here, being such a great game and >only doing 80k. 80k is not bad if that's what Fallouyt did. They were both great games. They were both better than Baldur's Gate. The _real_ shame is that Interplay didn't have high expectations for either of these titels in the first place, and dropped them both on the market basically unannounced. Torment is still selling for $49 at my local software store, a year later, and The Fallout "pack" is $39 more than 2 years later. There are _very few_ games that age even on the shelves at all, let alone selling for those prices. I saw Soul Bringer in the bargain bin for $14.99 last week and that's only a few months old. Fallout has had as much shelf life as Baldur's Gate has - that's a pretty good indication that it could have been a much bigger title than it was. >I do believe than an FO3 is inevitable, though... let's hope. I don't think so. If it was coming, it would have arrived already. Or at least be in late stages of development. You know what's going to happen with it? It's going to be picked up by a new team when Black Isle finishes milking the infinty engine. And it'll be a pathetic little uninspired piece of shit brought to market by a half dozen entry level coders in 6 months, who get their marching orders from a margetting drone. Fallout was a labor of love - that's the only way great games get made - and a sequel done by different people will never do it justice.
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Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-02!sn-xit-03!supernews.com!xfer13.netnews.com!netnews.com!newsfeed2.earthlink.net!newsfeed.earthlink.net!newsmaster1.prod.itd.earthlink.net!newsread2.prod.itd.earthlink.net.POSTED!not-for-mail From: Thrasher <spect...@hotmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Fallout I&II sales figures? Message-ID: <ib510toq5e1c4ogrrj49qbko5fa2c5sl1i@4ax.com> References: <5msuvs8kof1ghukebfueu070l4imi87od7@4ax.com> <aQLL5.1548$v37.332658@news.uswest.net> <mSML5.28140$Q8.6408426@newsrump.sjc.telocity.net> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Lines: 43 Date: Wed, 01 Nov 2000 22:23:23 GMT NNTP-Posting-Host: 209.179.238.65 X-Complaints-To: ab...@earthlink.net X-Trace: newsread2.prod.itd.earthlink.net 973117403 209.179.238.65 (Wed, 01 Nov 2000 14:23:23 PST) NNTP-Posting-Date: Wed, 01 Nov 2000 14:23:23 PST Organization: EarthLink Inc. -- http://www.EarthLink.net Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit