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Article #379882

Re: Fallout I&II sales figures?

#379882
From: Thrasher
Date: Wed, 01 Nov 2000 22:23
41 lines
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On Tue, 31 Oct 2000 23:17:46 -0500, "The Posting One"
<no...@nowhere.com> wrote:

>I remember Interplay being happy with FO1's 80,000 units sold, but was
>disappointed that FO2 did around 100k and didn't even begin to approach
>BG1's amazing 1 million. I think BG2 is on it's way to a million as well.

If Baldur's Gate 2 did a million it took them 2 years to get there...
it was had 500,000 6 months ago. If FO2 did 100,000 that's not bad for
an unimaginative "add-on" packaged as a sequel. As I recall they
didn't even make the rfequired minimal cosmetic changes to the Fallout
game engine. It literally was "more of the same". Imagine how well
they could have done putting a full house press in on a worthy sequel?

>Planescape: Torment was the real shame here, being such a great game and
>only doing 80k.

80k is not bad if that's what Fallouyt did. They were both great
games. They were both better than Baldur's Gate. The _real_ shame is
that Interplay didn't have high expectations for either of these
titels in the first place, and dropped them both on the market
basically unannounced. Torment is still selling for $49 at my local
software store, a year later, and The Fallout "pack" is $39 more than
2 years later. There are _very few_ games that age even on the shelves
at all, let alone selling for those prices. I saw Soul Bringer in the
bargain bin for $14.99 last week and that's only a few months old.
Fallout has had as much shelf life as Baldur's Gate has - that's a
pretty good indication that it could have been a much bigger title
than it was.

>I do believe than an FO3 is inevitable, though... let's hope.

I don't think so. If it was coming, it would have arrived already. Or
at least be in late stages of development. You know what's going to
happen with it? It's going to be picked up by a new team when Black
Isle finishes milking the infinty engine. And it'll be a pathetic
little uninspired piece of shit brought to market by a half dozen
entry level coders in 6 months, who get their marching orders from a
margetting drone. Fallout was a labor of love - that's the only way
great games get made - and a sequel done by different people will
never do it justice.
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From: Thrasher <spect...@hotmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Fallout I&II sales figures?
Message-ID: <ib510toq5e1c4ogrrj49qbko5fa2c5sl1i@4ax.com>
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