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Article #379

Re: Ultima 9 - What Do >You< Want to See? (REPOST)

#379
From: Josha - the leader of few.
Date: Tue, 15 Nov 1994 18:22
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I loved Ultima 4, 5, and 7 part I.  7 part two was too linear, and seemed 
much more like work than fun.  Ultima 8, in my opinion wasn't role 
playing, and I wouldn't play it.  I want something that will involve me, 
but not so much so that I begin to hate the whole quest all together.  
Even though I can't give you specifics, I can say that I would like to 
see more people traveling from city to city, and much much more contact 
between one NPC and another.  Hence when I kill someones only child, that 
person should be very upset (especially a day or two later), and if they 
think, or know it was me, they should act that way.  Although slautering 
an entire town and getting away with it was fun, it wasn't realistic, and 
for an AVATAR, it is unthinkable.  By the way, what ever happened to 
being an AVATAR and behaving like one?  I also dislike the way many games 
are made lately, centered on getting the ultimate weapon to kill the 
ultimate bad guy.  Part 7 was nice because you were not just in conflict 
with one person, or that persons army, but with an entire way of thought 
and living (the fellowship). Those are just some of my thoughts, I hope 
that Ultima changes back to an enjoyable CRPG in #9, otherwise, it will 
be just annother lost series that will not die (like the movie Friday the 
13th).  

P.S.  I sell your products along with several hundred other software 
games, and the thoughts I share with you are also the thoughts of many of 
my customers.  I am sure others feel differently, just not the ones in my 
area.
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From: "Josha -  the leader of few." <jm...@christa.unh.edu>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See? (REPOST)
Date: Tue, 15 Nov 1994 13:22:18 -0500
Organization: University of New Hampshire  -  Durham, NH
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