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Article #378

Re: Ultima 9 - What Do >You< Want to See? (REPOST)

#378
From: j... Jeffrey John Naumowitz
Date: Fri, 11 Nov 1994 04:26
34 lines
2223 bytes
JANG  HIN LANG (ja...@ecf.toronto.edu) wrote:
: In article <bmartin.2...@origin.ea.com>,
: Brian Martin <bma...@origin.ea.com> wrote:
: >Hello There,
: >
: >My name is Brian, and I am one of the many Ultima 9 team members. Right now, 
: >U9 is in the early developemental stage, and we want to know what you, the RPG
: >fan, would like to see in the next Ultima. 
: >
: >Please post any suggestions to this board.
: >
Wow, what a question/

Lets start with combat.  I miss the combat of u4 and 5.  In 6-8 char develop
ment is reduced to a min.  I like the fact that u used 2 have to build up
characters so u could advance.  There needs to be more tactics involved in
combat.  Also, I miss the typing.  The keyboard is there for a reason.  
We can take advantage of it.  As for story, I'm assuming the guardian must
be defeated, but this should be done in a creative unique way.  Some more
subtle things concerning Earth should be incorporated into the story, since
that is where the Avatar is from.  But enough criticism, I'm sure it will
be great.

(Maybe some time-traveling theme to get old Iolo and Shamano and Dupre
back?, then again, maybe not)


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From: j...@acpub.duke.edu (Jeffrey John Naumowitz)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See? (REPOST)
Date: 11 Nov 1994 04:26:22 GMT
Organization: Duke University, Durham, NC, USA
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