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Article #374

Re: Ultima 9 - What Do >You< Want to See?

#374
From: ja... JANG HIN LANG
Date: Wed, 16 Nov 1994 00:25
26 lines
1595 bytes
In article <3a7bru$l...@owl.csrv.uidaho.edu>,
Xylothan <hil...@uidaho.edu> wrote:
>ja...@ecf.toronto.edu was talking about:
>: In article <Cz3u...@cs.ruu.nl>, Wishnu Prasetya <wis...@cs.ruu.nl> wrote:
>
>: >  [linear Iolo code]
>
>: [article clipped here]
>
>: ['learning' Iolo binaray tree]
>
>  Good Lord!  With this much from you guys on AI and programming, we 
>could practicly get U9 programed for Origin!  Oh... and instead of a 
>biniary tree, a 2-3Btree might work better

You would lose processing of O(log n) if a 2-3B trees were used.
Simply construct two AVL trees, one for defense strategies and the
other for offense strategies.  Do a simple "health check" to see
which tree should be traversed.

BTW, what I wrote was a simplification of an extensive-form strategy
tree; a representation that is used often in the branch of mathematics
called Game Theory.


.Hin.
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From: ja...@ecf.toronto.edu (JANG  HIN LANG)
Subject: Re: Ultima 9 - What Do >You< Want to See?
Message-ID: <CzC3tv.LtK@ecf.toronto.edu>
Sender: ne...@ecf.toronto.edu (News Administrator)
Organization: University of Toronto, Engineering Computing Facility
References: <bmartin.22.008C1B19@origin.ea.com> <Cz3uqp.GG@cs.ruu.nl> <Cz70v7.5Ks@ecf.toronto.edu> <3a7bru$l8r@owl.csrv.uidaho.edu>
Date: Wed, 16 Nov 1994 00:25:02 GMT
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