Article View: comp.sys.ibm.pc.games.rpg
Article #374Re: Ultima 9 - What Do >You< Want to See?
From: ja... JANG HIN LANG
Date: Wed, 16 Nov 1994 00:25
Date: Wed, 16 Nov 1994 00:25
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In article <3a7bru$l...@owl.csrv.uidaho.edu>, Xylothan <hil...@uidaho.edu> wrote: >ja...@ecf.toronto.edu was talking about: >: In article <Cz3u...@cs.ruu.nl>, Wishnu Prasetya <wis...@cs.ruu.nl> wrote: > >: > [linear Iolo code] > >: [article clipped here] > >: ['learning' Iolo binaray tree] > > Good Lord! With this much from you guys on AI and programming, we >could practicly get U9 programed for Origin! Oh... and instead of a >biniary tree, a 2-3Btree might work better You would lose processing of O(log n) if a 2-3B trees were used. Simply construct two AVL trees, one for defense strategies and the other for offense strategies. Do a simple "health check" to see which tree should be traversed. BTW, what I wrote was a simplification of an extensive-form strategy tree; a representation that is used often in the branch of mathematics called Game Theory. .Hin.
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<bmartin.22.008C1B19@origin.ea.com> <Cz3uqp.GG@cs.ruu.nl> <Cz70v7.5Ks@ecf.toronto.edu> <3a7bru$l8r@owl.csrv.uidaho.edu>Show Full Headers
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Newsgroups: comp.sys.ibm.pc.games.rpg Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!news.dfn.de!swiss.ans.net!howland.reston.ans.net!cs.utexas.edu!utnut!cannon.ecf!jang From: ja...@ecf.toronto.edu (JANG HIN LANG) Subject: Re: Ultima 9 - What Do >You< Want to See? Message-ID: <CzC3tv.LtK@ecf.toronto.edu> Sender: ne...@ecf.toronto.edu (News Administrator) Organization: University of Toronto, Engineering Computing Facility References: <bmartin.22.008C1B19@origin.ea.com> <Cz3uqp.GG@cs.ruu.nl> <Cz70v7.5Ks@ecf.toronto.edu> <3a7bru$l8r@owl.csrv.uidaho.edu> Date: Wed, 16 Nov 1994 00:25:02 GMT Lines: 30 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit