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Article #373

Re: Ultima 9 - What Do >You< Want to See?

#373
From: wy... Mark S. Wyman
Date: Mon, 14 Nov 1994 22:34
44 lines
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wis...@cs.ruu.nl (Wishnu Prasetya) writes:

>On the topic of what our whimps and wishes for Ultima9, here is
>something new:

>In Ultima 7 we have a party of, what, 8 peoples? There is some limited
>ability to auto-pilot them using rudimentary command like run, charge,
>or defend. Now, it will be a revolution if you can give us ability to
>program party members action. Something like:

>   Iolo:
>   INIT no_init_spell = TRUE

>   IF HP_critical critical /\ HAS_Heal_Potion Iolo THEN
>      DO WITH PRIORITY 5 Use_Heal_Potion Iolo friend ;
>   
>   IF round < 1 /\ no_init_spell /\
>      DO WITH PRIORITY 1 
>         BEGIN
>         spell := pick {Prayer, Invisibility, Strengh} ;
>         Cast Iolo Iolo spell ;
>         no_init_spell := FALSE ;
>         END ;

>  DO WITH PRIORITY 2
>     BEGIN
>     IF no_Enemy_Spell_Casters THEN
>        Use Iolo Bow (Weakest_Foe)        
>     ELSE Use Iolo Bow (pick Enemy_Spell_Casters) ;

>and so on....

>Hey, we can even let the users program the monsters. You know what,
>you should deliver a monster compiler with Ultima9, that way, we can
>custom the AI of your monster. Maybe you can even make a competition
>of who makes the most interesting (not the thoughest!) monster!

>You know, an interesting monster is a monster that is tough, but does
>make mistake once and a while, like we all living beings do.

>--Jade--
>     

Hell, just distribute the source code :)
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From: wy...@nautilus.cig.mot.com (Mark S. Wyman)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: 14 Nov 94 22:34:20 GMT
Organization: Motorola Cellular Infrastructure Group
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