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Article #370

Re: Ultima 9 - What Do >You< Want to See?

#370
From: D.M.Kr... KROMHOUT D.M.
Date: Mon, 21 Nov 1994 16:46
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> Have real-time combat.  Have the party members react accordingly.  ie, if
> attacked, defend yourself, don't just sit there and take it (unless the A
> doesn't want you to, but don't let them get killed just because the A is
> a prick)  Have the ability to pause combat, and issue orders to your guys,
> if they're not doing anything, give them a list of options (AI or no?), if
> they're not doing anything, have them help somebody else, or attack the
> nearest guy, or heal themselves/somebody else, or run.  If the fight's going
> badly, they might run away, depending on how they're feeling, and how's the
> A's been treating them lately.  Generally, make them react like people!
> 
> Orders like, 
> 	go and hit them. (targetted)
> 	go and hit somebody (anybody, not on our side)
> 	go and defend a location/person (targetted) (missile or melee)
> 	shoot them (missile/magic) (targetted)
> 	heal people who get hurt.
> 	go there, there, then there, and hit somebody (waypoints)
> 	and many many more (ever actually seen this song on a recording?, 
> 		they're always advertising it)
 
YES yes YES !! I agree. But it must be possibl;e that DURING the battle
you can pause everything and give new orders
 
Kimono
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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From: D.M.Kr...@kub.nl  (KROMHOUT D.M.)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: Mon, 21 Nov 1994  16:46 MET
Organization: Tilburg University / The Netherlands
Lines: 40
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Message-ID: <19941121164613.D.M.Kromhout@sp0005.kub.nl>
References: <3aeevh$pqu@harbinger.cc.monash.edu.au>  <bmartin.22.008C1B19@origin.ea.com> <39v5ri$2a5@sandra.teleport.com> <3a8e6l$i6f@vixen.cso.uiuc.edu> <CzCtDr.BKE@ucc.su.OZ.AU>
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