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Article #369

Re: Ultima 9 - What Do >You< Want to See?

#369
From: mdj... Mr MD James
Date: Thu, 17 Nov 1994 02:25
33 lines
2497 bytes
What we need here, is a decent combat system. (and an 80 char wide screen,
I'm using 132.  ahh, that's better)

Anyway, this is my suggestion (and it's worth a lot more than 2 cents)

Have real-time combat.  Have the party members react accordingly.  ie, if
attacked, defend yourself, don't just sit there and take it (unless the A
doesn't want you to, but don't let them get killed just because the A is
a prick)  Have the ability to pause combat, and issue orders to your guys,
if they're not doing anything, give them a list of options (AI or no?), if
they're not doing anything, have them help somebody else, or attack the
nearest guy, or heal themselves/somebody else, or run.  If the fight's going
badly, they might run away, depending on how they're feeling, and how's the
A's been treating them lately.  Generally, make them react like people!

Orders like, 
	go and hit them. (targetted)
	go and hit somebody (anybody, not on our side)
	go and defend a location/person (targetted) (missile or melee)
	shoot them (missile/magic) (targetted)
	heal people who get hurt.
	go there, there, then there, and hit somebody (waypoints)
	and many many more (ever actually seen this song on a recording?, 
		they're always advertising it)

ObRaveAboutGraphicsAndOldUltima's: I'd play U2 and U3, but they got the
	crappiest (almost) graphics.  (and I can't get anywhere in U2-help!)

bye

Beastiality inc.              |"In death, as in life, there are those
mdj...@ccds.cc.monash.edu.au  |who will try to rule, and those who
Mark James                    |will let them" - Me.
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From: mdj...@mdw062.cc.monash.edu.au (Mr MD James)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: 17 Nov 1994 02:25:53 GMT
Organization: Monash University
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