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Article #366Re: Ultima 9 - What Do >You< Want to See?
From: doc... John Sabean
Date: Mon, 14 Nov 1994 17:46
Date: Mon, 14 Nov 1994 17:46
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Whoa! Talk about a every-little-thing-you-ever-wanted-to-see-in-an-ultima-right- down-to-the-keystrokes-you-need-to-press-and-the-assembly-code-that-should-be-used thread! Talk about micromanaging! :) Anyways, it seems there is a big consensus that Ultima V probably had the best story of all of the Ultimas. A friend of mine and I talked for about a couple hours on why we both became so addicted to this game. We had both played Ultima IV and loved it. It was a unique game with a unique idea. No big bad monster to kill at the end of the game. No treasure to win. No prize to fight for. The whole idea was to make your character a better person. Plain and simple. To do this, it was essential to learn everything you could about the world you lived it. Its people, its philosphies. It was a world you knew next to nothing about, it was completely new. You start off in Ultima V in this world as the exact same person you were when you left. You knew of the history of this world. Just enough history to be placed in the middle of it. The world which you grew to love in Ultima IV is turned upside down. Lord British is gone. The virtues which you learned so much about in Ultima IV were being twisted around by the new ruler and the Shadowlords. The fact that the shadowlords were spawned from the shards of the gem of Mondain, the idea of an ancient evil reborn in a more modern light. The plot was not only an interesting one, but it completely wrapped around you. It was personal. This is what role playing is about. Its not about watching a little dude on the screen run around and jump over rocks, or bake bread, or whatever. You guys have such an opportunity to do this again. If that last scene in Ultima 8 was Britannia, you are well on your way, don't screw it up. If the plot is "The Guardian has taken over Britainia and you have to stop him", and thats it, you'll fail. If Britainia is completely destroyed and you walk through the ruins, this game can be made personal. What happens when you go to Cove and find out something horrible happened to that person that fell in love with you (remember that person that took care of the shrine of compassion?). Better yet, what if you travel to LB's castle, to talk to him and see him take his final breath? If you want to make this game to appeal to fans of the Ultima series, then you have a big opportunity to shock them. There are all sorts of ideas that could be used. What if it was the Guardian who originally consorted with Mondain to help him create his gem and take over Britania, but its only now that the Avatar has proved himself such a threat that the Guardian has decided to take matters into his own hands (such as at the end of U7.5... sorry, the pun was just too obvious....) Use the rich history of this world you have created. Don't be so concerned with newer, bigger, and better. Of course originality is necessary, but as you showed in Ultima V, this can be achieved by simply building on what you already have. So, interface, animation, graphics, combat, etc... aside, this is what I thought made the Ultima series so great. It was something that was lost around Ultima 7.5 and completely lost in Ultima 8.
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!uhog.mit.edu!news.mathworks.com!zombie.ncsc.mil!cs.umd.edu!mojo.eng.umd.edu!docmani From: doc...@eng.umd.edu (John Sabean) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: 14 Nov 1994 17:46:45 GMT Organization: University of Maryland, College Park Lines: 55 Distribution: world Message-ID: <3a87q5$ppn@mojo.eng.umd.edu> References: <bmartin.22.008C1B19@origin.ea.com> <39v5ri$2a5@sandra.teleport.com> <Cz3uqp.GG@cs.ruu.nl> <Cz70v7.5Ks@ecf.toronto.edu> <3a7bru$l8r@owl.csrv.uidaho.edu> <3a7jtd$gsl@ra.ibr.cs.tu-bs.de> NNTP-Posting-Host: valkyrie.umd.edu Originator: doc...@valkyrie.umd.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit