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Article #337

Re: Ultima 9 - What Do >You< Want to See?

#337
From: ja... Josh Lindenmuth
Date: Sat, 12 Nov 1994 16:53
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Actually, I think what is important for you (ORIGIN) is to create something 
that will be interesting to the thrill seeking players, while also making 
something that the die-hard RPGers will enjoy.  U8 was a step in the right 
direction, but it ended up swinging too much towards the thrill seekers.  

A game that has a lot of interaction, and the ability to do almost everything 
in that's possible in real life (that doesn't necessarily mean having 400 
frames for the avatar -- just that he can interact with almost ANYTHING).  U7 
was probably my favorite Ultima because of the large world and numerous quests 
along with great graphics.  Add to that a little less linearity, multiple ways 
to come to complete the quests, and high interactivity.  This should entail a 
blockbuster game.  Also remember that the people here are all die hard RPGers. 
If you only make the game for them, then your sales will not be nearly as high 
as if you make the game for the ENTIRE market.  The ultimate purpose of making 
a game is to make money (which is too bad).  

Josh
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From: ja...@cornell.edu (Josh Lindenmuth)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: Sat, 12 Nov 1994 16:53:37 UNDEFINED
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