Article View: comp.sys.ibm.pc.games.rpg
Article #337Re: Ultima 9 - What Do >You< Want to See?
From: ja... Josh Lindenmuth
Date: Sat, 12 Nov 1994 16:53
Date: Sat, 12 Nov 1994 16:53
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Actually, I think what is important for you (ORIGIN) is to create something that will be interesting to the thrill seeking players, while also making something that the die-hard RPGers will enjoy. U8 was a step in the right direction, but it ended up swinging too much towards the thrill seekers. A game that has a lot of interaction, and the ability to do almost everything in that's possible in real life (that doesn't necessarily mean having 400 frames for the avatar -- just that he can interact with almost ANYTHING). U7 was probably my favorite Ultima because of the large world and numerous quests along with great graphics. Add to that a little less linearity, multiple ways to come to complete the quests, and high interactivity. This should entail a blockbuster game. Also remember that the people here are all die hard RPGers. If you only make the game for them, then your sales will not be nearly as high as if you make the game for the ENTIRE market. The ultimate purpose of making a game is to make money (which is too bad). Josh
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!newsserver.jvnc.net!darwin.sura.net!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!news.kei.com!travelers.mail.cornell.edu!newsstand.cit.cornell.edu!J308412172.RESNET.CORNELL.EDU!jal22 From: ja...@cornell.edu (Josh Lindenmuth) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: Sat, 12 Nov 1994 16:53:37 UNDEFINED Organization: Cornell University Lines: 18 Sender: ja...@cornell.edu (Verified) Message-ID: <jal22.70.000D2127@cornell.edu> References: <bmartin.22.008C1B19@origin.ea.com> <39u936$kq2@mojo.eng.umd.edu> <Cz5t95.HBI@scu.edu.au> NNTP-Posting-Host: j308412172.resnet.cornell.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit