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Article #325

Re: Ultima 9 - What Do >You< Want to See?

#325
From: mvpi... Michael V. Pisarczyk
Date: Mon, 14 Nov 1994 20:29
38 lines
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In article <784770...@tungle.demon.co.uk> Ni...@tungle.demon.co.uk (Nick Hadlow) writes:

>NNNNOOOOO!!!!!!!!
>For the love of Virtue keep the automap!
>I would never, from choice, buy a game that didn't have one.  It takes
>nothing away from exploration and allows the designers to create complex
>environments.  Any fool can map a game with a pencil and squared paper.

>Do game designers want to reward people for pausing the game after each move
>and marking a square on a pice of paper?

I still disagree.  I like the maps the way they are.  Please no automap, it 
gives away to much and it takes away from the "spookieness" of being in a 
Dungeon.  

Please, please, please, please, don't coddle us.  The suggestions about things 
like a reagent bag are great, because they make the interface more 
transparent (which is the goal, right?)

A feature like automap takes away a major decision.  Should I run like hell 
the whole way through the dungeon, or should I take my time and map it out?  
Let me make the choice as to which is more beneficial.

When I first played Doom, I didn't know there was an automap, I still haven't 
played it a lot, but now that I know there's an automap, I find myself relying 
on it and 'cheating' by using it to figure out stuff...

By the way there was a point made before about the U9 programmers trusting 
themselves and not making "Ultima by committee."  This is probably the best 
suggestion so far...
_________________________                 _________________________       
Mike Pisarczyk           |#####     #####| If you choose not to
                         |######   ######|  decide you still have
mvpi...@engprn.mobil.com  ### ## ## ###     made a choice.
                           ###  ###  ###                      -Rush
My opinions are my own!  |#####     #####|
_________________________|#####     #####|_GO BLUE!________________
     
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From: mvpi...@engprn.mobil.com (Michael V. Pisarczyk)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Ultima 9 - What Do >You< Want to See?
Date: Mon, 14 Nov 1994 20:29:15 GMT
Organization: Mobil Research & Development
Lines: 39
Message-ID: <mvpisarc.161.2EC7C89B@engprn.mobil.com>
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