Article View: comp.sys.ibm.pc.games.rpg
Article #325Re: Ultima 9 - What Do >You< Want to See?
From: mvpi... Michael V. Pisarczyk
Date: Mon, 14 Nov 1994 20:29
Date: Mon, 14 Nov 1994 20:29
38 lines
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2667 bytes
In article <784770...@tungle.demon.co.uk> Ni...@tungle.demon.co.uk (Nick Hadlow) writes:
>NNNNOOOOO!!!!!!!!
>For the love of Virtue keep the automap!
>I would never, from choice, buy a game that didn't have one. It takes
>nothing away from exploration and allows the designers to create complex
>environments. Any fool can map a game with a pencil and squared paper.
>Do game designers want to reward people for pausing the game after each move
>and marking a square on a pice of paper?
I still disagree. I like the maps the way they are. Please no automap, it
gives away to much and it takes away from the "spookieness" of being in a
Dungeon.
Please, please, please, please, don't coddle us. The suggestions about things
like a reagent bag are great, because they make the interface more
transparent (which is the goal, right?)
A feature like automap takes away a major decision. Should I run like hell
the whole way through the dungeon, or should I take my time and map it out?
Let me make the choice as to which is more beneficial.
When I first played Doom, I didn't know there was an automap, I still haven't
played it a lot, but now that I know there's an automap, I find myself relying
on it and 'cheating' by using it to figure out stuff...
By the way there was a point made before about the U9 programmers trusting
themselves and not making "Ultima by committee." This is probably the best
suggestion so far...
_________________________ _________________________
Mike Pisarczyk |##### #####| If you choose not to
|###### ######| decide you still have
mvpi...@engprn.mobil.com ### ## ## ### made a choice.
### ### ### -Rush
My opinions are my own! |##### #####|
_________________________|##### #####|_GO BLUE!________________
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Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!news.sprintlink.net!uunet!news.dal.mobil.com!mvpisarc.engprn.mobil.com!mvpisarc From: mvpi...@engprn.mobil.com (Michael V. Pisarczyk) Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Ultima 9 - What Do >You< Want to See? Date: Mon, 14 Nov 1994 20:29:15 GMT Organization: Mobil Research & Development Lines: 39 Message-ID: <mvpisarc.161.2EC7C89B@engprn.mobil.com> References: <bmartin.22.008C1B19@origin.ea.com> <mvpisarc.150.2EC284E6@engprn.mobil.com> <784770843snz@tungle.demon.co.uk> NNTP-Posting-Host: 131.126.101.134 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit