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Article #263

Worlds of Ultima (was Re: Origin - CD-only forever!)

#263
From: akj... Shrike
Date: Wed, 09 Nov 1994 21:34
27 lines
2116 bytes
In article <pnorthco....@sfu.ca>, pnor...@malibu.sfu.ca (Phil Northcott) says:
>
>dte...@cco.caltech.edu (Dirk W. Tebben) writes:
>
>>In article <39me7u$e...@vixen.cso.uiuc.edu>,
>>James Hogan <j-h...@ux4.cso.uiuc.edu> wrote:
>>>yc...@mhoro.cc.columbia.edu (Yung Jin Chew) writes:
>I have to agree.  Savage Empire was IMO a much better game than 
>Ultima 6.  Less righteous, more cool things, better scenery,
>neat and simple magic system, cool characters, more than one 
>way to do most things... and SHORTER.  I quit Ultima 6 after 
>I got tired of wandering around in yet another dungeon 
>with no automapping, trying to find stuff. I finished Savage
>Empire in a nice amount of time, and felt satisfied.

I whole-heartedly agree.  I loved those two games, and I loved
Ultima 6.  The game engine was very playable for its time and the
storylines were interesting and not overly complicated.  My
question is:

Didn't Origin state a long time ago (forgot where I read this) that
they would make more Worlds of Ultima using the U7 engine?  Heh,
of course a hybrid U7/U8 engine (with the best features of each) would
be even better.  Am I imagining this, or did Origin just dump the
project?

Shrike
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From: akj...@nwu.edu (Shrike)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim
Subject: Worlds of Ultima (was Re: Origin - CD-only forever!)
Date: 9 Nov 1994 21:34:41 GMT
Organization: Northwestern University, Evanston, IL.   USA
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