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Article #222

Re: Origin - CD-only forever!

#222
From: th... Tom Hong
Date: Wed, 09 Nov 1994 15:50
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In article <39pjf8$g...@harbinger.cc.monash.edu.au>,
GM Enierga <gme...@lindblat.cc.monash.edu.au> wrote:

>>conversations in Privateer and see how many really don't need name/callsign
>>put in the conversations.  Those could all be digitized voice as well
>>as animated.  The Steltek could be digitized.  Most of the convo from the
>>"regulars" in battle could be digitized.

	The conversation in space flight *is* digitized in the speech pack.
The conversation with the Stelteks are *not* supposed to be.  Why else did
Dr. Monkhouse upload the alphabet into the flight computer?  So it can
translate the Stelteks' language for you.  

>	Exactly - thank you for making that clear.  Tell me how many times have
>you been talking to someone and actually used his name all the time instead
>of just referring to him/her as "you"?

	Yes there is a lot.  Go back to the plot conversations and you will
see that the characters use your call sign or name in every conversation.
The only other conversations that do *not* use your call sign or name is with
the bartender or with the ship dealer.

>>They could just use depersonalized conversation.  It's possible.  Although
>>giving the main character an identity is somewhat realistic.
>	Of course it is possible... it's all in the way you use language.

	It makes the story less involved for the player, Mr. Enierga.  The
whole idea is not to "depersonalize" the player.

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From: th...@aloha.cc.columbia.edu (Tom  Hong)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim
Subject: Re: Origin - CD-only forever!
Date: 9 Nov 1994 15:50:21 GMT
Organization: Columbia University
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