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Article #221

Re: Origin - CD-only forever!

#221
From: gme... GM Enierga
Date: Wed, 09 Nov 1994 04:33
29 lines
2423 bytes
lew...@cs.ualberta.ca (Michael Lewchuk) writes:
>th...@merhaba.cc.columbia.edu (Tom  Hong) writes:
>>	No, it's not just you.  But many others like you never bothered to
>>see the situation from the programmer's point of view.  I think it's *too*
>>much to expect full speech throughout the game.  Why?  Because in the
>>beginning of the Wing Commander games (the ones released thus far, in any
>>case) and Strike Commander as well, you customize the game by putting in
>>your name and callsign.  These are then used throughout the plot in dialogs
>>with other characters.  It would be totally unreasonable to ask Origin
>>programmers to digitize every known name and callsign in the universe just
>>so you can hear uninterrupted speech in the game.

>Gee, you're "talking to" that person without even using his name.  Scan the
>conversations in Privateer and see how many really don't need name/callsign
>put in the conversations.  Those could all be digitized voice as well
>as animated.  The Steltek could be digitized.  Most of the convo from the
>"regulars" in battle could be digitized.

	Exactly - thank you for making that clear.  Tell me how many times have
you been talking to someone and actually used his name all the time instead
of just referring to him/her as "you"?


>They could just use depersonalized conversation.  It's possible.  Although
>giving the main character an identity is somewhat realistic.

	Of course it is possible... it's all in the way you use language.

							- Falcon
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From: gme...@lindblat.cc.monash.edu.au (GM Enierga)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim
Subject: Re: Origin - CD-only forever!
Date: 9 Nov 1994 04:33:44 GMT
Organization: Monash University
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