Article View: comp.sys.ibm.pc.games.rpg
Article #219Re: Origin - CD-only forever!
From: lew... Michael Lewchuk
Date: Sat, 29 Oct 1994 05:11
Date: Sat, 29 Oct 1994 05:11
41 lines
2942 bytes
2942 bytes
th...@merhaba.cc.columbia.edu (Tom Hong) writes: > No, it's not just you. But many others like you never bothered to >see the situation from the programmer's point of view. I think it's *too* >much to expect full speech throughout the game. Why? Because in the >beginning of the Wing Commander games (the ones released thus far, in any >case) and Strike Commander as well, you customize the game by putting in >your name and callsign. These are then used throughout the plot in dialogs >with other characters. It would be totally unreasonable to ask Origin >programmers to digitize every known name and callsign in the universe just >so you can hear uninterrupted speech in the game. Gee, you're "talking to" that person without even using his name. Scan the conversations in Privateer and see how many really don't need name/callsign put in the conversations. Those could all be digitized voice as well as animated. The Steltek could be digitized. Most of the convo from the "regulars" in battle could be digitized. > In all fairness though, I do agree with you that the small amount of >sounds added by the speech pack should have been included in the first place. No sounds added. Just a few combat sayings for each opponent. I have a much better idea: put the speech pack and game all on a CD. That way they won't have to worry about the 20Mb required to store a reasonable amount of digitized voice. > That's why in Wing Commander III you will not have the luxury of >being able to choose your own name and callsign. That's why ol' Bluehair's >name is now Christopher Blair. So that Origin can implement full-speech >throughout the game for your listening pleasure. They could just use depersonalized conversation. It's possible. Although giving the main character an identity is somewhat realistic. >TRH Sends "Only Origin can take Mark Hamil, make him look and act like Commander Riker, and expect a half decent story to come out of it". Michael Lewchuk lew...@cs.UAlberta.CA
Technical Details
Message-ID:
<38slhb$m1m@scapa.cs.ualberta.ca>Path:
mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!lll-winken.llnl.gov!ames!enews.sgi.com!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!alberta!lewchukReferences:
<38ep3g$5gj@adam.cc.sunysb.edu> <38ksg7$6lu@vixen.cso.uiuc.edu> <38m6os$p0q@mojo.eng.umd.edu> <38nh69$h4g@harbinger.cc.monash.edu.au> <38qg2u$26s@apakabar.cc.columbia.edu>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!nntp.gmd.de!xlink.net!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!lll-winken.llnl.gov!ames!enews.sgi.com!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!alberta!lewchuk From: lew...@cs.ualberta.ca (Michael Lewchuk) Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim Subject: Re: Origin - CD-only forever! Date: 29 Oct 1994 05:11:07 GMT Organization: Computing Science, U of Alberta, Edmonton, Canada Lines: 41 Message-ID: <38slhb$m1m@scapa.cs.ualberta.ca> References: <38ep3g$5gj@adam.cc.sunysb.edu> <38ksg7$6lu@vixen.cso.uiuc.edu> <38m6os$p0q@mojo.eng.umd.edu> <38nh69$h4g@harbinger.cc.monash.edu.au> <38qg2u$26s@apakabar.cc.columbia.edu> NNTP-Posting-Host: therien.cs.ualberta.ca MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit