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Article #218

Re: Origin - CD-only forever!

#218
From: th... Tom Hong
Date: Fri, 28 Oct 1994 09:25
29 lines
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In article <38nh69$h...@harbinger.cc.monash.edu.au>,
GM Enierga <gme...@lindblat.cc.monash.edu.au> wrote:

>	As for Privateer... well, what can I say?  The voice acting was
>terrible, and that would be one of the game's compliments I think!  And anothe
>thing I cannot understand: when you release a speech pack for a game, don't yo
>EXPECT to mean FULL speech throughout the game, not just in the battle scenes?
>Or is it just me?

	No, it's not just you.  But many others like you never bothered to
see the situation from the programmer's point of view.  I think it's *too*
much to expect full speech throughout the game.  Why?  Because in the
beginning of the Wing Commander games (the ones released thus far, in any
case) and Strike Commander as well, you customize the game by putting in
your name and callsign.  These are then used throughout the plot in dialogs
with other characters.  It would be totally unreasonable to ask Origin
programmers to digitize every known name and callsign in the universe just
so you can hear uninterrupted speech in the game.

	In all fairness though, I do agree with you that the small amount
of sounds added by the speech pack should have been included in the first
place.

	That's why in Wing Commander III you will not have the luxury of
being able to choose your own name and callsign.  That's why ol' Bluehair's
name is now Christopher Blair.  So that Origin can implement full-speech
throughout the game for your listening pleasure.

TRH Sends
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From: th...@merhaba.cc.columbia.edu (Tom  Hong)
Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.flight-sim
Subject: Re: Origin - CD-only forever!
Date: 28 Oct 1994 09:25:50 GMT
Organization: Columbia University
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