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Article View: comp.sys.ibm.pc.games.rpg
Article #1236

Re: Origin & "Pushing the limits"

#1236
From: ing... David Ingham
Date: Mon, 19 Dec 1994 17:11
32 lines
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>In article <Pine.SGI.3.90.941219...@umbc8.umbc.edu>, "wootton kenneth ( bse meng)" <kwo...@gl.umbc.edu> says:
>
>>AMEN, finally someone who feels the same about Origin as me!  Granted 
>>some of their games are "pushing the envelope like WCIII, other games 
>>like System Shock, while good seem to show laziness on the part of the 
>>programmers.  Soon I'm going to need a Pentium to even run their "updated 
>>version" of Pac Man.  Doom still kills System Shock for the simple reason 
>>that the you can enjoy it on the 486 that you bought a year.  Let's hope 
>>that Ultima 9 can run on a 486, without needing a Pentium to enjoy it.  
>>How many times have you read an article on a Origin game saying, "Well, 
>>it will work on a high end 486...with the graphics on super low, playing 
>>in a 1" window, without the sound on."?
>>SHEESH
>>
>
>I believe in your opinion to a point. Doom definitely plays faster than 
>Shock on a comparable machine. But Shock is a true RPG while Doom; 
>well Doom is a glorified video game. Except for finding secret passages 
>and weapons, Doom doesn't compare to Shock in complexity. 
>In Shock, you've gotta think about the storyline, read and analyze all
>data, and use what you've learned to solve puzzles. I'm not a game
>programmer, but I think System Shock does push the envelope in regards
>to simulating a "real world" situation.
>

While I like DOOM, I really don't think it even comes close technically to System Shock.  SS is a true 6-d game, with real lighting and real physics.  Actually I am surprised it runs as fast as it does, not to mention IMHO SS had much more depth than DOOM.

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* David Ingham *  This space for rent *
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From: ing...@pcs.mot.com (David Ingham)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Origin & "Pushing the limits"
Date: 19 Dec 1994 17:11:38 GMT
Organization: Motorola, Inc.
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