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Thread View: comp.sys.ibm.pc.games.misc
6 messages
6 total messages Started by rlb... Thu, 06 May 1993 14:03
7th Guest Error 20 (not error 02)
#206
Author: rlb...
Date: Thu, 06 May 1993 14:03
22 lines
1498 bytes
I'm getting 'error 20: Sound Buffer failure' in 
The 7th Guest.  That is error 20 and not 02.  I've
seen some other posts about error 02.  I was running
with no errors, but I had choppy speech due to my
CD-ROM drive only having a 8K buffer.  I upgraded to
a 64K buffer and now the animation and speech are
OK, but I get aborted with error 20 sometimes just
after an animation sequence is finished.  I think
something IS happening to the sound buffer and a
check is done between sequences to see if the 
buffer was corrupted.  Sometimes the sound quits
in the middle of the sequence.  I'm running a
486-25Mhz, SoundBlasterPro1, 150K/sec(64K buffer)
CD-ROM drive, Orichid Prodesigner II(100% on the
benchmark) video card.  I have /m:20 on the
MSCDEX line. D=256 on my EMM386 line, and NOEMS
on my HIMEM.SYS line.  I do notice the background
music slows down while the animations of moving
through the house are played.

Rick Beem
rlb...@ibm-03.nwscc.sea06.navy.mil
Re: 7th Guest Error 20 (not error 02)
#207
Author: Scott M. Isaacs
Date: Fri, 07 May 1993 01:13
14 lines
1098 bytes
rlb...@ibm-03.nwscc.sea06.navy.mil writes:

>I'm getting 'error 20: Sound Buffer failure' in 
>The 7th Guest.  That is error 20 and not 02.  I've
>seen some other posts about error 02.  I was running
> ...

I got that error with my Pro Spectrum card.  The only solution I came
up with was just to use standard Sound Blaster emulation and it worked.

Try setting up with sound blaster (although not sure if the sound quality
will be as good)

Scott
Re: 7th Guest Error 20 (not error 02)
#208
Author: pcl... Peter Clark
Date: Sat, 08 May 1993 21:05
14 lines
1096 bytes
In article <930506144...@ibm-03.nwscc.sea06.navy.mil> rlb...@ibm-03.nwscc.sea06.navy.mil writes:

>486-25Mhz, SoundBlasterPro1, 150K/sec(64K buffer)
>CD-ROM drive, Orichid Prodesigner II(100% on the

Doesn't the box say that a 300k/s transfer rate multisession compatable
CD-Rom is basically required for the game?

The video they bundle with it is cool.

-- 
Peter Clark - pcl...@lynx.dac.northeastern.edu
            + Empire - it's not just a game, it's an adventure
            + EMACS is computereez for a torture device           
Re: 7th Guest Error 20 (not error 02)
#209
Author: szge... The Gersh
Date: Sun, 09 May 1993 02:49
19 lines
1522 bytes
In article <1993May8.2...@lynx.dac.northeastern.edu> pcl...@lynx.dac.northeastern.edu (Peter Clark) writes:
>In article <930506144...@ibm-03.nwscc.sea06.navy.mil> rlb...@ibm-03.nwscc.sea06.navy.mil writes:
>
>>486-25Mhz, SoundBlasterPro1, 150K/sec(64K buffer)
>>CD-ROM drive, Orichid Prodesigner II(100% on the
>
>Doesn't the box say that a 300k/s transfer rate multisession compatable
>CD-Rom is basically required for the game?
>
>The video they bundle with it is cool.
>
No, they say a 300 K/sec drive is RECOMMENDED, not required.  It
works fine on my computer (486/33, Paradise SVGA card, SBPRO2 with 
CD-ROM multimedia upgrade kit (380ms, 150K/s drive, I think).

A lot of things are recommended that are rather incredible (and
expensive!), but the required hardware I think is reasonable.

Steven
Re: 7th Guest Error 20 (not error 02)
#211
Author: rw... Russell Webb
Date: Sun, 09 May 1993 03:51
18 lines
1711 bytes
In article <1993May8.2...@lynx.dac.northeastern.edu> pcl...@lynx.dac.northeastern.edu (Peter Clark) writes:
>In article <930506144...@ibm-03.nwscc.sea06.navy.mil> rlb...@ibm-03.nwscc.sea06.navy.mil writes:
>
>>486-25Mhz, SoundBlasterPro1, 150K/sec(64K buffer)
>>CD-ROM drive, Orichid Prodesigner II(100% on the
>
>Doesn't the box say that a 300k/s transfer rate multisession compatable
>CD-Rom is basically required for the game?

I don't really see why Kodak PhotoCD multisession compatibility 
would be required to read a data diskette.  Anyway, I played the game
on a el cheapo Mitsumi 150kb/s drive and found it quite tolerable.
It was a bit chunky when zooming around through the house, and a
300kb/s drive would probably halve the chunkiness, but it's certainly
playable (486/Speedstar 24X).

-Russell Webb
rw...@nyx.cs.du.edu
Re: 7th Guest Error 20 (not error 02)
#210
Author: pcl... Peter Clark
Date: Sun, 09 May 1993 15:25
34 lines
2191 bytes
In article <1993May9.0...@midway.uchicago.edu> szge...@midway.uchicago.edu writes:
>In article <1993May8.2...@lynx.dac.northeastern.edu> pcl...@lynx.dac.northeastern.edu (Peter Clark) writes:
>>In article <930506144...@ibm-03.nwscc.sea06.navy.mil> rlb...@ibm-03.nwscc.sea06.navy.mil writes:
>>
>>
>No, they say a 300 K/sec drive is RECOMMENDED, not required.  It
>works fine on my computer (486/33, Paradise SVGA card, SBPRO2 with 
>CD-ROM multimedia upgrade kit (380ms, 150K/s drive, I think).

Well, I'm running a 66-EISA w/ ATI UGPro & a Texel 3024 on an Adaptec
1742/A SCSI controller, and the game runs great here too, but since
that's what they basically developed it on I assume it would :)
>
>A lot of things are recommended that are rather incredible (and
>expensive!), but the required hardware I think is reasonable.

Well, considering that you can buy the Texel internal ROM (dual speed,
256K buffer, 300K transfer, multisession, photo-CD, etc etc etc) for
$360 bare from CDW I don't think that's either incredable or expensive,
but then again, that's just my 0.02c.

See, the reason I asked about the ROM question was because a 256K buffer
is significantly larger than a 64K buffer and if the error 20 is a
buffer overflow and they are designing their access routines around a
256K buffer ROM, ... ... ...

But anyway :)



-- 
Peter Clark - pcl...@lynx.dac.northeastern.edu
            + Empire - it's not just a game, it's an adventure
            + EMACS is computereez for a torture device           
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