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Thread View: comp.sys.ibm.pc.games.misc
5 messages
5 total messages Started by ad... William Lachance Thu, 06 May 1993 01:18
Re: Roberta and Sierra propaganda
#197
Author: ad... William Lachance
Date: Thu, 06 May 1993 01:18
12 lines
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         I disagree, so what if the Quest games consistently win best
adventure of the year? Perhaps Sierra is the leader in adventure games
but that doesn't mean that Roberta Williams or Sierra in general decides
where it goes. The fact is, NO ONE controls where the computer industry
goes, if someone did then they would be the only company( from where I
see it ).
-- 
===============================================================================
|| How was your day? Was it: :-) or :-(   William L. ad904 Freenet            |
===============================================================================
Re: Roberta and Sierra propaganda
#198
Author: yc... Yung Jin Chew
Date: Thu, 06 May 1993 01:57
53 lines
3776 bytes
In article <1993May6.0...@freenet.carleton.ca> ad...@Freenet.carleton.ca (William Lachance) writes:
>
>
>         I disagree, so what if the Quest games consistently win best
>adventure of the year? Perhaps Sierra is the leader in adventure games
>but that doesn't mean that Roberta Williams or Sierra in general decides
>where it goes. The fact is, NO ONE controls where the computer industry
>goes, if someone did then they would be the only company( from where I
>see it ).
>-- 

I would generally agree with that... however, I think that it would be
wrong  to  say that other   game  developers  do   not  discuss Sierra
games.... or  ANY OTHER  adventure  games that  are  released (if they
produce in that genre, of course!!).  I think it would be plain stupid
not to take notice of Sierra since it's quite a big name in  Adv. game
circles... I'm sure they discuss LucasArt's games as well.....

As for  what  someone  said  earlier about Sierra   not coming up with
anything innovative, how about it's  Dynamix branch???   I would  call
Front Page Football inovative, and I don't think I've  EVER heard of a
RPG which uses FLIGHT SIMULATOR  technology!!!  For the ignorant,  I'm
talking about the upcoming Betrayal at Krondor...

Also, how much INNOVATION do you want?!?!  Sierra alone generally puts
out adventure games...  if you  take a  look at  LucasArt's  ADVENTURE
branch  (that's not counting X-Wing).... if  you take that view  about
it, LA  hasn't made any  innovations  either!!!!   Don't  you find  it
interesting that ALL of  Sierra's  many  CD-ROM products   (previously
released and upcoming) are not simply SHOVELWARE, but have quite a few
improvements about  them??   IE. Sound,  digitized voices, etc.... How
about Sierra's upcoming CD-ROM  KQ6 with ALL professional voice talent
(that's a helluva lot of voice actors!), including the guy who did the
Beast's  voice   from  Beauty  and   the   Beast,  Robby   Benson?!?!?
Innovative?  In your     definition,   probably not!    What  do   you
want???????

Oh, and I forgot to mention TSN, but I'll  save  that for another post
(I can hear the sighs of relief!!) ;-)


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Re: Roberta and Sierra propaganda
#199
Author: js... Joseph Cochran
Date: Thu, 06 May 1993 15:26
55 lines
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In article <1993May6.0...@news.columbia.edu> yc...@cunixb.cc.columbia.edu (Yung Jin Chew) writes:
>it, LA  hasn't made any  innovations  either!!!!   Don't  you find  it
>interesting that ALL of  Sierra's  many  CD-ROM products   (previously
>released and upcoming) are not simply SHOVELWARE, but have quite a few
>improvements about  them??   IE. Sound,  digitized voices, etc.... How
>about Sierra's upcoming CD-ROM  KQ6 with ALL professional voice talent
>(that's a helluva lot of voice actors!), including the guy who did the
>Beast's  voice   from  Beauty  and   the   Beast,  Robby   Benson?!?!?
>Innovative?  In your     definition,   probably not!    What  do   you
>want???????
>
	Sorry, but adding voices, while adding to the game, does not 
really qualify for a great innovation.  I played KQ5 on CD-ROM, and 
I am also awaiting KQ6, but I don't feel that these games are as 
innovative as others.  Innovation comes by taking your product a step
above what's been done before.  The RPG market has Ultima as its best
example in this.  Each Ultima game is a big step up in machine use from
its predecessor.  The action/flight sim market was struck by Wing 
Commander when it came out.  But the CD-ROM market has not until now
had such a breakthrough game (I'll come to this in a minute). 
	KQ5 was one of the first games to do the voice-adding thing,
quickly followed by a couple of Lucasfilm games.  But somehow, it was 
a fairly predictable move.  It didn't add more music, didn't add more
gameplay, didn't add more graphics, and could be played just as well
without the sound.  That still feels like shovelware with a minimal
effort to please the CD buyers (As a side note, Sierra was the 
company I think that most pushed the sound card into popular use, which
WAS innovative at the time).  But none of their games have really pushed
the envelope with what a CD-ROM can do.  I've said it before in this 
group, and I'm sure I'll say it again, but the first game to be truly
innovative on the CD-ROM format is The 7th Guest.  It uses graphics
better than any I have ever seen in a game (including the KQ6 intro,
which seemed pedestrian after 7th Guest), and blends not only live 
voices, but live acting into the game.  It will be the standard to beat 
in the future, not any of Sierra's products out so far.  And much like 
other games that push the envelope, it will increase the use of its 
technology.  I now feel justified in buying a CD for games after seeing
that the game market will support it fully.  
	I really hope that Sierra can make a truly innovative game out
of KQ7 if it shows up, but I really don't feel that they have been all
that innovative lately.

>Oh, and I forgot to mention TSN, but I'll  save  that for another post
>(I can hear the sighs of relief!!) ;-)
>
	I like TSN.  That's innovative.  It's not something I see as 
something I'll be using a lot (I can't afford $2/hr sprintnet charges, 
and I'm not thrilled with the atmosphere in the places the 1 disk demo
lets me go (but I just got the full demo package, so you never know)), 
but that is most definitely a service that pushes the envelope of
online services.  It's insanely cute.

|  If you've got a hot lead on a new  |       *--Joe--*
|  PC game, call the announce line at |       js...@polaris.async.vt.edu
|  csi...@polaris.async.vt.edu        |
Re: Roberta and Sierra propaganda
#201
Author: l... Layne A. Robinson
Date: Thu, 06 May 1993 20:00
21 lines
1449 bytes
William Lachance (ad...@Freenet.carleton.ca) wrote:


:          I disagree, so what if the Quest games consistently win best
: adventure of the year? Perhaps Sierra is the leader in adventure games
: but that doesn't mean that Roberta Williams or Sierra in general decides
: where it goes. The fact is, NO ONE controls where the computer industry
: goes, if someone did then they would be the only company( from where I
: see it ).
: -- 
: ===============================================================================
: || How was your day? Was it: :-) or :-(   William L. ad904 Freenet            |
: ===============================================================================


Actually, the market is controlled by us.  If we don't buy it, then the
game is scrap.

(We is in reference to the consumer group as a whole.)

Layne
Re: Roberta and Sierra propaganda
#200
Author: rk... Rex Dean Kerr III
Date: Sun, 09 May 1993 20:45
26 lines
1942 bytes
In article <C6M2w...@polaris.async.vt.edu> js...@polaris.async.vt.edu (Joseph Cochran) writes:
>	I like TSN.  That's innovative.  It's not something I see as 
>something I'll be using a lot (I can't afford $2/hr sprintnet charges, 
>and I'm not thrilled with the atmosphere in the places the 1 disk demo
>lets me go (but I just got the full demo package, so you never know)), 
>but that is most definitely a service that pushes the envelope of
>online services.  It's insanely cute.
>

You know, I got the one disk demo with interaction magazine, and I used my
two hours or whatever the time limit was with the one disk demo.  I wasn't
happy with it.  Anyway, about a month later I got the full demo, of about 
6 disks, but unfortunately I had already used my time.  Don't you think it'd
be better for them to give the whole thing for the demo, rather than make us
think that it's as limited as the 1 disk program that they sent with the 
magazine?

-Rex



-- 
-------------------------------------------------------------------------------
Rex Dean Kerr III (Yes, the third) | Feel free to blame anybody but me for any
rk...@cscihp.ecst.csuchico.edu     | of the above opinions with which you don't 
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