Article View: comp.sys.ibm.pc.games.misc
Article #199Re: Roberta and Sierra propaganda
From: js... Joseph Cochran
Date: Thu, 06 May 1993 15:26
Date: Thu, 06 May 1993 15:26
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In article <1993May6.0...@news.columbia.edu> yc...@cunixb.cc.columbia.edu (Yung Jin Chew) writes: >it, LA hasn't made any innovations either!!!! Don't you find it >interesting that ALL of Sierra's many CD-ROM products (previously >released and upcoming) are not simply SHOVELWARE, but have quite a few >improvements about them?? IE. Sound, digitized voices, etc.... How >about Sierra's upcoming CD-ROM KQ6 with ALL professional voice talent >(that's a helluva lot of voice actors!), including the guy who did the >Beast's voice from Beauty and the Beast, Robby Benson?!?!? >Innovative? In your definition, probably not! What do you >want??????? > Sorry, but adding voices, while adding to the game, does not really qualify for a great innovation. I played KQ5 on CD-ROM, and I am also awaiting KQ6, but I don't feel that these games are as innovative as others. Innovation comes by taking your product a step above what's been done before. The RPG market has Ultima as its best example in this. Each Ultima game is a big step up in machine use from its predecessor. The action/flight sim market was struck by Wing Commander when it came out. But the CD-ROM market has not until now had such a breakthrough game (I'll come to this in a minute). KQ5 was one of the first games to do the voice-adding thing, quickly followed by a couple of Lucasfilm games. But somehow, it was a fairly predictable move. It didn't add more music, didn't add more gameplay, didn't add more graphics, and could be played just as well without the sound. That still feels like shovelware with a minimal effort to please the CD buyers (As a side note, Sierra was the company I think that most pushed the sound card into popular use, which WAS innovative at the time). But none of their games have really pushed the envelope with what a CD-ROM can do. I've said it before in this group, and I'm sure I'll say it again, but the first game to be truly innovative on the CD-ROM format is The 7th Guest. It uses graphics better than any I have ever seen in a game (including the KQ6 intro, which seemed pedestrian after 7th Guest), and blends not only live voices, but live acting into the game. It will be the standard to beat in the future, not any of Sierra's products out so far. And much like other games that push the envelope, it will increase the use of its technology. I now feel justified in buying a CD for games after seeing that the game market will support it fully. I really hope that Sierra can make a truly innovative game out of KQ7 if it shows up, but I really don't feel that they have been all that innovative lately. >Oh, and I forgot to mention TSN, but I'll save that for another post >(I can hear the sighs of relief!!) ;-) > I like TSN. That's innovative. It's not something I see as something I'll be using a lot (I can't afford $2/hr sprintnet charges, and I'm not thrilled with the atmosphere in the places the 1 disk demo lets me go (but I just got the full demo package, so you never know)), but that is most definitely a service that pushes the envelope of online services. It's insanely cute. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@polaris.async.vt.edu | csi...@polaris.async.vt.edu |
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Newsgroups: comp.sys.ibm.pc.games.misc Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!uunet!vtserf.cc.vt.edu!polaris.async.vt.edu!jsciv From: js...@polaris.async.vt.edu (Joseph Cochran) Subject: Re: Roberta and Sierra propaganda Message-ID: <C6M2w9.9v0@polaris.async.vt.edu> Organization: Escape from Blacksburg, VA References: <1993May6.011842.11744@freenet.carleton.ca> <1993May6.015742.27455@news.columbia.edu> Date: Thu, 6 May 1993 15:26:32 GMT Lines: 55 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit