Article View: comp.sys.ibm.pc.games.misc
Article #83206Re: ***Quake at Next Generation Online***
From: der... Derek Steiger
Date: Sun, 30 Jun 1996 00:00
Date: Sun, 30 Jun 1996 00:00
15 lines
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1434 bytes
>Actually, it de-evolved in one area...sound support. Whereas Doom supported >practically everything, Quake only supports Soundblasters. Maybe they >haven't finished the sound engine and release 1.0 will fix this problem. Yeah, but the sound it absolutely awesome!!! Really nice effects.. peices of bodies hitting the ground, or splashing into the water... just incredible! Mind you, since I only have a 486DX266 the 20 megs of RAM is just enough to have the game running at a descent FPS with a little under half screen. Other than that, the game is cool!! Derek
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From: der...@bud.tic.ab.ca (Derek Steiger) Subject: Re: ***Quake at Next Generation Online*** Date: 1996/06/30 Message-ID: <4r4vlk$auq@tigger.planet.eon.net> X-Deja-AN: 162880689 references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <4qu2op$5n9@ansible.bbt.com> organization: Your Organization mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit