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Article View: comp.sys.ibm.pc.games.misc
Article #83207

Re: ***Quake at Next Generation Online***

#83207
From: mi... mirth
Date: Mon, 01 Jul 1996 00:00
22 lines
1741 bytes
der...@bud.tic.ab.ca (Derek Steiger) wrote:

>>Actually, it de-evolved in one area...sound support. Whereas Doom supported
>>practically everything, Quake only supports Soundblasters. Maybe they
>>haven't finished the sound engine and release 1.0 will fix this problem.
>
>Yeah, but the sound it absolutely awesome!!!  
>Really nice effects.. peices of bodies hitting the ground,
>or splashing into the water... just incredible!
> 
>Mind you, since I only have a 486DX266 the 20 megs of RAM is just
>enough to have the game running at a descent FPS with a little under
>half screen.  
> 
What OS are you running..has anyone had any luck getting this running in W95 w/
soundfx support?  I have a 486 Pent83OD and SB AWE32 and am unable to run under
W95 w/ soundfx..

   TIA,

      mirth
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From: mi...@nwrain.net (mirth)
Subject: Re: ***Quake at Next Generation Online***
Date: 1996/07/01
Message-ID: <31d76c8f.195317114@news.alt.net>
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