Article View: comp.sys.ibm.pc.games.misc
Article #83207Re: ***Quake at Next Generation Online***
From: mi... mirth
Date: Mon, 01 Jul 1996 00:00
Date: Mon, 01 Jul 1996 00:00
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1741 bytes
der...@bud.tic.ab.ca (Derek Steiger) wrote:
>>Actually, it de-evolved in one area...sound support. Whereas Doom supported
>>practically everything, Quake only supports Soundblasters. Maybe they
>>haven't finished the sound engine and release 1.0 will fix this problem.
>
>Yeah, but the sound it absolutely awesome!!!
>Really nice effects.. peices of bodies hitting the ground,
>or splashing into the water... just incredible!
>
>Mind you, since I only have a 486DX266 the 20 megs of RAM is just
>enough to have the game running at a descent FPS with a little under
>half screen.
>
What OS are you running..has anyone had any luck getting this running in W95 w/
soundfx support? I have a 486 Pent83OD and SB AWE32 and am unable to run under
W95 w/ soundfx..
TIA,
mirth
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From: mi...@nwrain.net (mirth) Subject: Re: ***Quake at Next Generation Online*** Date: 1996/07/01 Message-ID: <31d76c8f.195317114@news.alt.net> X-Deja-AN: 163054813 references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <4qu2op$5n9@ansible.bbt.com> <4r4vlk$auq@tigger.planet.eon.net> organization: AltNet - Affordable Usenet Access - http://www.alt.net reply-to: mi...@nwrain.net newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit