Article View: comp.sys.ibm.pc.games.misc
Article #83664Active Worlds (was Re: ? Which 3D game and editor for university architecture project?)
From: no1
Date: Wed, 21 Feb 2001 01:28
Date: Wed, 21 Feb 2001 01:28
69 lines
4218 bytes
4218 bytes
Check out Active Worlds (http://activeworlds.com/). While not free ($20/year), it can do most of what you want, except for object physics and it isn't really a game, per se, though it's getting there. http://tnlc.com/eep/compare.html to get an idea how AW compares to 3D games. multi tim wrote: > // Needing advice choosing game and editor for architecture university > project. // > > Hi! > In preparation for a university undergraduate course in architecture we will > be using computer games (3D Shooter or similar) as a tool to discover > "virtual space". > > We'll be happy if you share your knowledge about which GAMES and EDITORS > appropriate for this task. > We don't need to create a "real game" with a dramaturgy, all kinds of hidden > dangers, monsters and all that. We will focus on exploring a) space and b) > player interaction. > > Here is a list of features for both the game itself and the level editor. > We rated the features according to their importance to us, based on our > current state of knowledge: > Ratings: +++, ++, + ,0 > > THE GAME: > 1) General Features > +++ first person shooter > +++ real 3D (not 2.5D), allows you to move fluidly. Features complex > architectural geometry. > + free player movement in space: Nice, if free floating 6DOF Movements > (like in "descent") are possible. > + good, if it runs both on WIN-PC and Macs > 0 Less important: storyline, avatars, monsters, sounds, music > > 2) Graphics > + graphic realism is not top priority. In fact a good abstract shaded > rendering can be better than poorly lit mapped surfaces. > - Less important: High-end animated visual effects, animated > explosions, fog etc. > > 3) Hardware and Setup: > ++ not too demanding on machine resources; does not require specialized > high-end hardware like specific graphic cards,... > ++ allows multiplayer over LAN > ++ is easy to use, install and administrate > > 4) Playing / Moving / Interacting > ++ allows several different ways of interacting with the environment: > manipulating objects, moving, lifting, shifting them > + free movement in space: Nice, if "6 degree of freedom" movements (like in > DESCENT) are possible. > > THE EDITOR(S) > +++ editor is easy too learn, easy to use; is well documented. > ++ Most preferably geometric data can also be imported from CAD programs > which are well known to the students, for instance in *.dxf format or > similar.. > ++ allows the creating of spaces in all directions, rather than just > vertically > extruding 2D floor plans. > + allows to link or merge levels which different students have created > separately. "Living" dynamic spaces like in VRML is not necessary though. > - less important: Actors in the game / Creation of geometrically > complex models of players, monsters etc.. > - less important: sound design, complex animations, design of monsters > > What do you suggest? > Thank you in advance. > > tim edler
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Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-02!supernews.com!news.gv.tsc.tdk.com!newsfeed.berkeley.edu!ucberkeley!newsfeed.direct.ca!look.ca!newsfeed1.earthlink.net!newsfeed.earthlink.net!newsmaster1.prod.itd.earthlink.net!newsread2.prod.itd.earthlink.net.POSTED!not-for-mail Message-ID: <3A931A48.2944AA55@1.com> From: no1 <n...@1.com> Organization: _ X-Mailer: Mozilla 4.61 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.games.development.design,comp.games.development.programming.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.misc,comp.sys.mac.games,comp.sys.mac.programmer.games,de.alt.games.quake,de.alt.games.unreal,de.rec.games.computer,rec.games.design Subject: Active Worlds (was Re: ? Which 3D game and editor for university architecture project?) References: <96u3h1$mmj$1@teufelchen.mind.de> Lines: 70 Date: Wed, 21 Feb 2001 01:28:47 GMT NNTP-Posting-Host: 206.170.2.206 X-Complaints-To: ab...@earthlink.net X-Trace: newsread2.prod.itd.earthlink.net 982718927 206.170.2.206 (Tue, 20 Feb 2001 17:28:47 PST) NNTP-Posting-Date: Tue, 20 Feb 2001 17:28:47 PST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit