Article View: comp.sys.ibm.pc.games.misc
Article #83665Re: Active Worlds (was Re: ? Which 3D game and editor for university architecture project?)
From: Benjamin Behrendt
Date: Wed, 21 Feb 2001 15:04
Date: Wed, 21 Feb 2001 15:04
92 lines
4729 bytes
4729 bytes
i think you should use UED 2.0 (requried Unreal Tournament Full & V.428 Patch (better is 436)) In germany it cost only 20,00 DM - 30,00DM The Editor funktions are easy to learn and it has a good geometry engine no1 <n...@1.com> schrieb in im Newsbeitrag: 3A931A48.2944AA55@1.com... > Check out Active Worlds (http://activeworlds.com/). While not free ($20/year), it can do most of what you want, except for object physics and it isn't really a game, per se, though it's getting there. http://tnlc.com/eep/compare.html to get an idea how AW compares to 3D games. > > multi tim wrote: > > > // Needing advice choosing game and editor for architecture university > > project. // > > > > Hi! > > In preparation for a university undergraduate course in architecture we will > > be using computer games (3D Shooter or similar) as a tool to discover > > "virtual space". > > > > We'll be happy if you share your knowledge about which GAMES and EDITORS > > appropriate for this task. > > We don't need to create a "real game" with a dramaturgy, all kinds of hidden > > dangers, monsters and all that. We will focus on exploring a) space and b) > > player interaction. > > > > Here is a list of features for both the game itself and the level editor. > > We rated the features according to their importance to us, based on our > > current state of knowledge: > > Ratings: +++, ++, + ,0 > > > > THE GAME: > > 1) General Features > > +++ first person shooter > > +++ real 3D (not 2.5D), allows you to move fluidly. Features complex > > architectural geometry. > > + free player movement in space: Nice, if free floating 6DOF Movements > > (like in "descent") are possible. > > + good, if it runs both on WIN-PC and Macs > > 0 Less important: storyline, avatars, monsters, sounds, music > > > > 2) Graphics > > + graphic realism is not top priority. In fact a good abstract shaded > > rendering can be better than poorly lit mapped surfaces. > > - Less important: High-end animated visual effects, animated > > explosions, fog etc. > > > > 3) Hardware and Setup: > > ++ not too demanding on machine resources; does not require specialized > > high-end hardware like specific graphic cards,... > > ++ allows multiplayer over LAN > > ++ is easy to use, install and administrate > > > > 4) Playing / Moving / Interacting > > ++ allows several different ways of interacting with the environment: > > manipulating objects, moving, lifting, shifting them > > + free movement in space: Nice, if "6 degree of freedom" movements (like in > > DESCENT) are possible. > > > > THE EDITOR(S) > > +++ editor is easy too learn, easy to use; is well documented. > > ++ Most preferably geometric data can also be imported from CAD programs > > which are well known to the students, for instance in *.dxf format or > > similar.. > > ++ allows the creating of spaces in all directions, rather than just > > vertically > > extruding 2D floor plans. > > + allows to link or merge levels which different students have created > > separately. "Living" dynamic spaces like in VRML is not necessary though. > > - less important: Actors in the game / Creation of geometrically > > complex models of players, monsters etc.. > > - less important: sound design, complex animations, design of monsters > > > > What do you suggest? > > Thank you in advance. > > > > tim edler >
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Path: mbox-mo1.pugleaf.net!supernews.google.com!sn-xit-03!supernews.com!freenix!fr.clara.net!heighliner.fr.clara.net!newsfeed.hanau.net!newsfeed01.sul.t-online.de!newsfeed00.sul.t-online.de!newsmm00.sul.t-online.com!t-online.de!news.t-online.com!not-for-mail From: "Benjamin Behrendt" <Evil-...@t-online.de> Newsgroups: comp.games.development.design,comp.games.development.programming.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.misc,comp.sys.mac.games,comp.sys.mac.programmer.games,de.alt.games.quake,de.alt.games.unreal,de.rec.games.computer,rec.games.design Subject: Re: Active Worlds (was Re: ? Which 3D game and editor for university architecture project?) Date: Wed, 21 Feb 2001 16:04:42 +0100 Organization: T-Online Lines: 94 Message-ID: <970l5h$q72$01$1@news.t-online.com> References: <96u3h1$mmj$1@teufelchen.mind.de> <3A931A48.2944AA55@1.com> Mime-Version: 1.0 X-Trace: news.t-online.com 982767602 01 26850 PzoyijGSlY5+8 010221 15:00:02 X-Complaints-To: ab...@t-online.com X-Sender: 31007955...@t-dialin.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit