Article View: comp.sys.ibm.pc.games.misc
Article #82352Re: GalCiv II: Computer AI debugging
From: John A. Mason
Date: Tue, 24 Jan 2006 12:38
Date: Tue, 24 Jan 2006 12:38
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<snip> > > You don't need Stardock Central to play the game or anything, it's just > for updates. And it works really well nowadays. Much of the changes made > were spawned from feedback from Usenet. For instance, you load it up, if > it sees a new version it'll tell you and start downloading it. So you > don't even have to really mess with it. > > Brad > -- > Brad Wardell > Project Manager: Galactic Civilizations II (www.galciv2.com) > Stardock - http://www.stardock.com > >> I'm sorry to hear this. I think Stardock sucked, and regardless of the improvements made, it still is something I don't want that I will be forced to load and use. I only am interested in GalCiv, not Stardock. There is a good chance I will not buy GalCiv II because of Stardock. John >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!newsfeed.freenet.de!213.132.189.2.MISMATCH!multikabel.net!feed20.multikabel.net!sn-ams-06!sn-xt-ams-05!sn-post-ams-01!sn-post-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "John A. Mason" <jamas@ream.net> Newsgroups: comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.strategic Subject: Re: GalCiv II: Computer AI debugging Date: Tue, 24 Jan 2006 07:38:55 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <11tc7uitcrnhub0@corp.supernews.com> References: <yZudnZa7eZRE8UneRVn-og@comcast.com> <hnt8t19fffcl03sk2itb1fbs64e8jh3g15@4ax.com> <11t9063mftegcf1@news.supernews.com> <XLidnYzEnt2ujkjenZ2dnUVZ_tGdnZ2d@comcast.com> <ONSdnUNl26eU5EjeRVn-qQ@comcast.com> X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Response X-Complaints-To: abuse@supernews.com Lines: 24 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit