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Article #83319

Re: VGA - SVGA: VGA sucks? No way...

#83319
From: Kerry
Date: Fri, 06 Dec 1996 00:00
29 lines
2460 bytes
Terry Lin wrote:
> 
> > Is this so big problem to make everything equivalent at every
> > resolution?
> 
> Yeah, actually it is.  All the bitmapped objects have to be redrawn
> COMPLETELY in order to make them larger and with more detail.  Look at
> Warcraft 2, now that's a game done right in SVGA, because all of the
> sprites were drawn for SVGA in mind, if you use the same sprites on regular
> VGA a soldier would encompass more than 1/12th of your screen space (a
> sizable chunk).  In SVGA it only occupies 1/48th.
> 
> --
> Terry Lin   <tl...@servtech.com>
> Reality sucks, but coming back to it sucks even more

But when you've your engine workin' and all the gfx (svga)
made, it's not so much work to convert the sprites to vga
so the svga sprite(1/48th) will be equivalent with vga(1/48th too)
I've tried it with some of my char animations made in svga,
and wasn't a lot of work.
But sprite stuff applies for games like Warcraft 2, in Quake
this will apply only to menus, bars, etc, and not for 3D
environment. My main thought was to show the strange feeling
when I switch to 1024x768 and simply can't see the bars, menus...
It's just a bad design(though guys at id are really great, and
capable to show they're still cool, with all the games cloning
Doom, they were able to come with something new...)
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From: Kerry <ke...@fhpv.umb.sk>
Subject: Re: VGA - SVGA: VGA sucks? No way...
Date: 1996/12/06
Message-ID: <32A80092.41C67EA6@fhpv.umb.sk>
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