Article View: comp.sys.ibm.pc.games.misc
Article #83319Re: VGA - SVGA: VGA sucks? No way...
From: Kerry
Date: Fri, 06 Dec 1996 00:00
Date: Fri, 06 Dec 1996 00:00
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Terry Lin wrote: > > > Is this so big problem to make everything equivalent at every > > resolution? > > Yeah, actually it is. All the bitmapped objects have to be redrawn > COMPLETELY in order to make them larger and with more detail. Look at > Warcraft 2, now that's a game done right in SVGA, because all of the > sprites were drawn for SVGA in mind, if you use the same sprites on regular > VGA a soldier would encompass more than 1/12th of your screen space (a > sizable chunk). In SVGA it only occupies 1/48th. > > -- > Terry Lin <tl...@servtech.com> > Reality sucks, but coming back to it sucks even more But when you've your engine workin' and all the gfx (svga) made, it's not so much work to convert the sprites to vga so the svga sprite(1/48th) will be equivalent with vga(1/48th too) I've tried it with some of my char animations made in svga, and wasn't a lot of work. But sprite stuff applies for games like Warcraft 2, in Quake this will apply only to menus, bars, etc, and not for 3D environment. My main thought was to show the strange feeling when I switch to 1024x768 and simply can't see the bars, menus... It's just a bad design(though guys at id are really great, and capable to show they're still cool, with all the games cloning Doom, they were able to come with something new...)
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From: Kerry <ke...@fhpv.umb.sk> Subject: Re: VGA - SVGA: VGA sucks? No way... Date: 1996/12/06 Message-ID: <32A80092.41C67EA6@fhpv.umb.sk> X-Deja-AN: 202667200 distribution: world references: <32984032.47038410@news.syd.aone.net.au> <328ce899.2432916@news.spiritone.com> <56jc3j$2lb@taco.cc.ncsu.edu> <3290e2cd.562624@news.spiritone.com> <3291A1DA.167EB0E7@fhpv.umb.sk> <571ao9$ulh@gatekeeeper.teledanmark.dk> <01bbd8a8$69c76080$0100007f@default> <329D3162.1112@erols.com> <329D6398.794BDF32@fhpv.umb.sk> <32A07FF3.3AB2@erols.com> <32A3BDA4.4C53@msn.com> <01bbe16c$72f691e0$dc98d4c7@dave> <32A54E10.2781E494@fhpv.umb.sk> <01bbe2f1$86f7c0c0$2f08b5cc@links.tor.servtech.com> organization: . mime-version: 1.0 newsgroups: comp.sys.ibm.pc.hardware.video,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.action,alt.games.apogee,alt.games.heretic,alt.games.doom,alt.games.warcraft,alt.games x-mailer: Mozilla 3.0Gold (X11; I; SunOS 4.1.1 sun4c) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit