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Article #83318

Re: VGA - SVGA: VGA sucks? No way...

#83318
From: Terry Lin
Date: Thu, 05 Dec 1996 00:00
14 lines
1616 bytes
> Is this so big problem to make everything equivalent at every
> resolution?

Yeah, actually it is.  All the bitmapped objects have to be redrawn
COMPLETELY in order to make them larger and with more detail.  Look at
Warcraft 2, now that's a game done right in SVGA, because all of the
sprites were drawn for SVGA in mind, if you use the same sprites on regular
VGA a soldier would encompass more than 1/12th of your screen space (a
sizable chunk).  In SVGA it only occupies 1/48th.

-- 
Terry Lin   <tl...@servtech.com>
Reality sucks, but coming back to it sucks even more
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References: <32984032.47038410@news.syd.aone.net.au> <328ce899.2432916@news.spiritone.com> <56jc3j$2lb@taco.cc.ncsu.edu> <3290e2cd.562624@news.spiritone.com> <3291A1DA.167EB0E7@fhpv.umb.sk> <571ao9$ulh@gatekeeeper.teledanmark.dk> <01bbd8a8$69c76080$0100007f@default> <329D3162.1112@erols.com> <329D6398.794BDF32@fhpv.umb.sk> <32A07FF3.3AB2@erols.com> <32A3BDA4.4C53@msn.com> <01bbe16c$72f691e0$dc98d4c7@dave> <32A54E10.2781E494@fhpv.umb.sk>

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From: "Terry Lin" <tl...@servtech.com>
Subject: Re: VGA - SVGA: VGA sucks? No way...
Date: 1996/12/05
Message-ID: <01bbe2f1$86f7c0c0$2f08b5cc@links.tor.servtech.com>
X-Deja-AN: 202563015
references: <32984032.47038410@news.syd.aone.net.au> <328ce899.2432916@news.spiritone.com> <56jc3j$2lb@taco.cc.ncsu.edu> <3290e2cd.562624@news.spiritone.com> <3291A1DA.167EB0E7@fhpv.umb.sk> <571ao9$ulh@gatekeeeper.teledanmark.dk> <01bbd8a8$69c76080$0100007f@default> <329D3162.1112@erols.com> <329D6398.794BDF32@fhpv.umb.sk> <32A07FF3.3AB2@erols.com> <32A3BDA4.4C53@msn.com> <01bbe16c$72f691e0$dc98d4c7@dave> <32A54E10.2781E494@fhpv.umb.sk>
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