Article View: comp.sys.ibm.pc.games.misc
Article #83213Re: ***Quake at Next Generation Online***
From: dav... Dave Glue
Date: Sat, 29 Jun 1996 00:00
Date: Sat, 29 Jun 1996 00:00
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On Fri, 28 Jun 1996 09:14:08 GMT, mnob...@monmouth.com (Michael Nobilio) wrote: >I don't really know how much farther they could have pushed the title >graphically, as the single-CPU PC can only do so much. It's funny, >but the PlayStation version will have access to nifty hardware, but be >hobbled by an extreme lack of RAM. > >The answer: Quake-M2 And what about modem/net play? Customization? Level editors? Face it, that's why these games continue to persist. The best platform? Quake on a PC with a 3D accelearator, which it will support.
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From: dav...@interlog.com (Dave Glue) Subject: Re: ***Quake at Next Generation Online*** Date: 1996/06/29 Message-ID: <4r1pss$cnt@news.interlog.com> X-Deja-AN: 162674252 references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <31d3a123.6934097@news.monmouth.com> organization: InterLog Internet Services newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit