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Article #83213

Re: ***Quake at Next Generation Online***

#83213
From: dav... Dave Glue
Date: Sat, 29 Jun 1996 00:00
15 lines
1416 bytes
On Fri, 28 Jun 1996 09:14:08 GMT, mnob...@monmouth.com (Michael
Nobilio) wrote:

>I don't really know how much farther they could have pushed the title
>graphically, as the single-CPU PC can only do so much.  It's funny,
>but the PlayStation version will have access to nifty hardware, but be
>hobbled by an extreme lack of RAM.
>
>The answer: Quake-M2

And what about modem/net play? Customization? Level editors? Face it,
that's why these games continue to persist.

The best platform? Quake on a PC with a 3D accelearator, which it will
support.
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From: dav...@interlog.com (Dave Glue)
Subject: Re: ***Quake at Next Generation Online***
Date: 1996/06/29
Message-ID: <4r1pss$cnt@news.interlog.com>
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