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Article #83204

Re: ***Quake at Next Generation Online***

#83204
From: mch... Mike Ching
Date: Fri, 28 Jun 1996 00:00
35 lines
2690 bytes
On 28 Jun 1996 14:58:49 GMT, Walter Meyer <wrm...@cip.informatik.uni-erlangen.de> wrote:
>hs...@rensselaer.bbt.com (Eric Hsiao) writes:
>
>>In article <4qsvd3$i...@sjx-ixn5.ix.netcom.com>,
>>Eric Rotbard  <rot...@ix.netcom.com> wrote:
>>>
>>>I'm a bit disappointed with Quake.  It is evolutionary rather than
>>>revolutionary.  I was expecting a lot more, but its just Doom with polygon
>>>enemies and nicer graphics and better 3D.  There is still very little
>>>interaction with your environment.
>
>>Actually, it de-evolved in one area...sound support. Whereas Doom supported
>>practically everything, Quake only supports Soundblasters. Maybe they
>>haven't finished the sound engine and release 1.0 will fix this problem.
>
>>Eric
>
> I wouldn't expect that. Most games use sound driver libraries that are bought
> from another company or were developed over a few years. ID chose to write
> their own drivers due to the fact that the ones they used in Doom caused
> a few problems. Cards with hardware SB emulation usually seem to work and
> i don't think it's ID's fault that these emulations are only 8 bit mono.
>
>				Walter

And people like me really appreciate the new sound driver since it works
with OS/2. Mono SB is much better than silence. When you get down to it,
the music is audio tracks from the CD so wavetable and midi are not used.
Sound effects are DMAed to the codec so the synthesizer isn't used. Just
about all boards have SB emulation so id just saved themselves some work
that wouldn't have produced any real benefit. Of course, they released
the shareware before it was ready (there's already a .92 patch) so maybe
there's still some improvement to be made in the sound code.

Mike Ching
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References: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <4qu2op$5n9@ansible.bbt.com> <4r0rv9$me9@rznews.rrze.uni-erlangen.de>

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From: mch...@dilbert.ching.org (Mike Ching)
Subject: Re: ***Quake at Next Generation Online***
Date: 1996/06/28
Message-ID: <slrn4t8sdu.2u.mching@dilbert.ching.org>
X-Deja-AN: 162664831
references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <4qu2op$5n9@ansible.bbt.com> <4r0rv9$me9@rznews.rrze.uni-erlangen.de>
organization: Private Site happily using OS/2 Warp
reply-to: mch...@inow.com
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc
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