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Article #83203

Re: ***Quake at Next Generation Online***

#83203
From: wrm... Walter Meyer
Date: Fri, 28 Jun 1996 00:00
23 lines
1984 bytes
hs...@rensselaer.bbt.com (Eric Hsiao) writes:

>In article <4qsvd3$i...@sjx-ixn5.ix.netcom.com>,
>Eric Rotbard  <rot...@ix.netcom.com> wrote:
>>
>>I'm a bit disappointed with Quake.  It is evolutionary rather than
>>revolutionary.  I was expecting a lot more, but its just Doom with polygon
>>enemies and nicer graphics and better 3D.  There is still very little
>>interaction with your environment.

>Actually, it de-evolved in one area...sound support. Whereas Doom supported
>practically everything, Quake only supports Soundblasters. Maybe they
>haven't finished the sound engine and release 1.0 will fix this problem.

>Eric

 I wouldn't expect that. Most games use sound driver libraries that are bought
 from another company or were developed over a few years. ID chose to write
 their own drivers due to the fact that the ones they used in Doom caused
 a few problems. Cards with hardware SB emulation usually seem to work and
 i don't think it's ID's fault that these emulations are only 8 bit mono.

				Walter
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References: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <4qu2op$5n9@ansible.bbt.com>

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From: wrm...@cip.informatik.uni-erlangen.de (Walter Meyer)
Subject: Re: ***Quake at Next Generation Online***
Date: 1996/06/28
Message-ID: <4r0rv9$me9@rznews.rrze.uni-erlangen.de>
X-Deja-AN: 162586148
references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <4qsvd3$ihi@sjx-ixn5.ix.netcom.com> <4qu2op$5n9@ansible.bbt.com>
organization: Student Pool, CSD., University of Erlangen
reply-to: wrm...@cip.informatik.uni-erlangen.de
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