Article View: comp.sys.ibm.pc.games.misc
Article #83199Re: ***Quake at Next Generation Online***
From: dav... Dave Glue
Date: Tue, 25 Jun 1996 00:00
Date: Tue, 25 Jun 1996 00:00
19 lines
1594 bytes
1594 bytes
On Mon, 24 Jun 1996 15:39:12 -0400, Skeksis <ske...@buffnet.net> wrote: >Greg Sewart wrote: > >> Have you finished it yet? I have, now I'll just go crazy waiting for >> the full release. Love those polygon enemies and light source shading. > >I have, on easy level, and even then it was a fight. Personally I would like to see a higher >resolution than 320x240 but the critters are better rendered than in Doom and the shadows get >down right creepy after awhile. As soon as the copy ordered arrives I will let you know if there >are any higher resolutions. Uh, why do you have to wait for that? Don't people read the damn included text files anymore? READ IT. You can get several resolutions, up to 1280*1024 with a VESA 2.0 driver, like Display Doctor.
Technical Details
Message-ID:
<4qn6s9$kh5@news.interlog.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <31CEEEE0.7751@buffnet.net>Show Full Headers
Complete Article Headers
From: dav...@interlog.com (Dave Glue) Subject: Re: ***Quake at Next Generation Online*** Date: 1996/06/25 Message-ID: <4qn6s9$kh5@news.interlog.com> X-Deja-AN: 161922340 references: <csvensson-2206961712420001@205.218.128.243> <31CE086E.7DD@istar.ca> <31CEEEE0.7751@buffnet.net> organization: InterLog Internet Services newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.flight-sim,comp.sys.ibm.pc.games.marketplace,comp.sys.ibm.pc.games.misc,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.sports,comp.sys.ibm.pc.games.strategic,rec.games.video.atari,rec.games.video.3do,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.sony,rec.games.video.misc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit